feat: SpineRuntimeObject: Disable updateHitboxes to avoid unnecessary recomputation #7834
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Summary
This PR disables hitbox updates for
SpineRuntimeObjectby makingupdateHitBoxes()a no-op and leavinghitBoxesempty. Continuously invalidating and recomputing hitboxes provided no benefit and added per-frame overhead.Context & motivation
invalidateHitboxes()often.updateHitBoxes()a no-op removes wasted work and reduces CPU usage in scenes with multiple Spine animations.What’s changed
Extensions/Spine/spineruntimeobject.ts:updateHitBoxes()is now intentionally empty;hitBoxesremains empty for Spine objects. Other calls toinvalidateHitboxes()remain but will not trigger any heavy recomputation for Spine.