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src/game/client/menu.cpp

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#include <KeyValues.h>
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#include <vgui_controls/AnimationController.h>
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#ifdef BDSBASE
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#define MAX_MENU_STRING 1024
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#else
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#define MAX_MENU_STRING 512
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#endif
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wchar_t g_szMenuString[MAX_MENU_STRING];
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char g_szPrelocalisedMenuString[MAX_MENU_STRING];
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