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| 1 | +import SceneMode from "../SceneMode.js"; |
| 2 | + |
| 3 | +/** |
| 4 | + * The model matrix update stage is responsible for updating the instancingTransformsBuffer of a runtime node. |
| 5 | + * |
| 6 | + * @namespace ModelInstancesUpdateStage |
| 7 | + * |
| 8 | + * @private |
| 9 | + */ |
| 10 | +const ModelInstancesUpdateStage = {}; |
| 11 | +ModelInstancesUpdateStage.name = "ModelInstancesUpdateStage"; // Helps with debugging |
| 12 | + |
| 13 | +/** |
| 14 | + * Processes a runtime node. Updates the instancingTransformsBuffer. |
| 15 | + * |
| 16 | + * @param {ModelRuntimeNode} runtimeNode |
| 17 | + * @param {ModelSceneGraph} sceneGraph |
| 18 | + * @param {FrameState} frameState |
| 19 | + * |
| 20 | + * @private |
| 21 | + */ |
| 22 | +ModelInstancesUpdateStage.update = function ( |
| 23 | + runtimeNode, |
| 24 | + sceneGraph, |
| 25 | + frameState, |
| 26 | +) { |
| 27 | + if (!runtimeNode._apiInstancesDirty) { |
| 28 | + return; |
| 29 | + } |
| 30 | + |
| 31 | + const use2D = frameState.mode !== SceneMode.SCENE3D; |
| 32 | + if (use2D && sceneGraph._model._projectTo2D) { |
| 33 | + return; |
| 34 | + } |
| 35 | + |
| 36 | + updateRuntimeNode(runtimeNode, sceneGraph, frameState); |
| 37 | + runtimeNode._apiInstancesDirty = false; |
| 38 | +}; |
| 39 | + |
| 40 | +/** |
| 41 | + * Recursively update all child runtime nodes and their runtime primitives. |
| 42 | + * |
| 43 | + * @private |
| 44 | + */ |
| 45 | +function updateRuntimeNode(runtimeNode, sceneGraph, frameState) { |
| 46 | + let i; |
| 47 | + |
| 48 | + const instances = runtimeNode._sceneGraph._model._apiInstances; |
| 49 | + const model = runtimeNode._sceneGraph._model; |
| 50 | + const buffer = runtimeNode.instancingTransformsBuffer; |
| 51 | + const transformsTypedArray = transformsToTypedArray(instances); |
| 52 | + |
| 53 | + runtimeNode.instancingTransformsBuffer.copyFromArrayView( |
| 54 | + transformsTypedArray, |
| 55 | + ); |
| 56 | + |
| 57 | + model._modelResources.push(buffer); |
| 58 | + const keepTypedArray = model._enablePick && !frameState.context.webgl2; |
| 59 | + |
| 60 | + if (keepTypedArray) { |
| 61 | + runtimeNode.transformsTypedArray = transformsTypedArray; |
| 62 | + } |
| 63 | + |
| 64 | + runtimeNode.instancingTransformsBuffer = buffer; |
| 65 | + |
| 66 | + const childrenLength = runtimeNode.children.length; |
| 67 | + |
| 68 | + for (i = 0; i < childrenLength; i++) { |
| 69 | + const childRuntimeNode = sceneGraph._runtimeNodes[runtimeNode.children[i]]; |
| 70 | + |
| 71 | + updateRuntimeNode(childRuntimeNode, sceneGraph, frameState); |
| 72 | + } |
| 73 | +} |
| 74 | + |
| 75 | +function transformsToTypedArray(transforms) { |
| 76 | + const elements = 12; |
| 77 | + const count = transforms.length; |
| 78 | + const transformsTypedArray = new Float32Array(count * elements); |
| 79 | + |
| 80 | + for (let i = 0; i < count; i++) { |
| 81 | + const transform = transforms[i]; |
| 82 | + const offset = elements * i; |
| 83 | + |
| 84 | + transformsTypedArray[offset + 0] = transform[0]; |
| 85 | + transformsTypedArray[offset + 1] = transform[4]; |
| 86 | + transformsTypedArray[offset + 2] = transform[8]; |
| 87 | + transformsTypedArray[offset + 3] = transform[12]; |
| 88 | + transformsTypedArray[offset + 4] = transform[1]; |
| 89 | + transformsTypedArray[offset + 5] = transform[5]; |
| 90 | + transformsTypedArray[offset + 6] = transform[9]; |
| 91 | + transformsTypedArray[offset + 7] = transform[13]; |
| 92 | + transformsTypedArray[offset + 8] = transform[2]; |
| 93 | + transformsTypedArray[offset + 9] = transform[6]; |
| 94 | + transformsTypedArray[offset + 10] = transform[10]; |
| 95 | + transformsTypedArray[offset + 11] = transform[14]; |
| 96 | + } |
| 97 | + |
| 98 | + return transformsTypedArray; |
| 99 | +} |
| 100 | + |
| 101 | +export default ModelInstancesUpdateStage; |
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