I have two issues:
The first one is that when I set a screen resolution in canvas using:
canvas = FullScreenCanvas.GetFullScreenCanvas(new Mode(columns, rows, colorDepth));
I can't set the resolution to a ratio other than 4:3 for resolutions like 1280x720 or 1920x1080
It shows this error:

The other issue is that I can't find a method to change a Bitmap's size at runtime, including downscaling it and changing the width and height differently.