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web games have the same .pck any other godot game uses but their loading behaviour might be different.
i assume the most complex part may be getting the files into the correct locations to load from. save files in user:// are put into the IndexedDB /userfs under the table FILE_DATA. this is probably where we want to load from.
one user in question reportedly managed to inject scripts through a chrome extension.
The web game in question so far was Rocket Bot Royale, which is on godot 3.5 and also a multiplayer game - we should consider #453