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Description
Hey there! ive got something nice prototyped in BP and im trying to be a good Unreal dev and move stuff into cpp...but im getting this error
[1/5] Compile [x64] ConversationManager.cpp
C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\InkCPP2d346471c401V4\Source\inkcpp\Public\InkVar.h(60,3): error C2065: 'InkCpp': undeclared identifier
UE_LOG(InkCpp, Warning, TEXT("Converting unsigned to signed int, since missing blueprint support for unsigned type"));
here's my stub of a thing that is causing this (more to come in the full subsystem, but im taking small steps)
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/WorldSubsystem.h"
#include "InkRuntime.h"
#include "ConversationManager.generated.h"
UCLASS()
class ANTARCTICANTIQUES_API UConversationManager : public UWorldSubsystem
{
GENERATED_BODY()
public:
UConversationManager();
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
private:
// InkRuntime instance for managing Ink stories
TSharedPtr InkRuntime;
};