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Labels

Labels

  • Specific to two dimensions
  • Specific to three dimensions
  • Relates to character controllers
  • Continuous integration
  • Relates to the broad phase, narrow phase, colliders, or other collision functionality
  • Relates to the debug plugin or any other useful debugging features
  • Relates to consistent behavior across runs or platforms
  • Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
  • Relates to joints constraining the relative positions and orientations of rigid bodies
  • Relates to Avian and its maintenance as a project
  • Relates to scheduling or system sets
  • Relates to spatial queries, such as ray casting, shape casting, and intersection tests
  • Relates to transforms or physics positions
  • Something else is blocking development
  • This change removes or changes behavior or APIs, requiring users to adapt
  • Something isn't working
  • Improvements to code readability, maintainability, or best practices
  • A change to the crates that Avian depends on
  • Improvements or additions to documentation
  • New feature or request
  • Improvements or additions to examples
  • Improvements or questions related to performance
  • Behaviour that was working before is now worse or broken
  • Improvements or additions to testing
  • An issue that collects information about a broad development initiative
  • A quality-of-life improvement that makes Avian easier to use
  • Challenging from a design or technical perspective. Ask for help if you'd like to help tackle this!
  • Nice and straightforward! Requires little to no knowledge of physics or the engine's internals
  • A moderate level of difficulty: suitable for simple features or challenging fixes.
  • Good for newcomers