Labels
Labels
36 labels
- Specific to two dimensions
- Specific to three dimensions
- Relates to character controllers
- Continuous integration
- Relates to the broad phase, narrow phase, colliders, or other collision functionality
- Relates to the debug plugin or any other useful debugging features
- Relates to consistent behavior across runs or platforms
- Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
- Relates to joints constraining the relative positions and orientations of rigid bodies
- Relates to Avian and its maintenance as a project
- Relates to scheduling or system sets
- Relates to spatial queries, such as ray casting, shape casting, and intersection tests
- Relates to transforms or physics positions
- Something else is blocking development
- This change removes or changes behavior or APIs, requiring users to adapt
- Something isn't working
- Improvements to code readability, maintainability, or best practices
- A change to the crates that Avian depends on
- Improvements or additions to documentation
- New feature or request
- Improvements or additions to examples
- Improvements or questions related to performance
- Behaviour that was working before is now worse or broken
- Improvements or additions to testing
- An issue that collects information about a broad development initiative
- A quality-of-life improvement that makes Avian easier to use
- Challenging from a design or technical perspective. Ask for help if you'd like to help tackle this!
- Nice and straightforward! Requires little to no knowledge of physics or the engine's internals
- A moderate level of difficulty: suitable for simple features or challenging fixes.
- Good for newcomers