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Update patch.jl
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src/patch.jl

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@@ -92,6 +92,8 @@ information_state_string(state::CxxWrap.StdLib.UniquePtrAllocated{State}, i) = i
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information_state_tensor(state::CxxWrap.StdLib.UniquePtrAllocated{State}, i::Int64) = information_state_tensor(state[], i)
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information_state_tensor_shape(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = information_state_tensor_shape(game[])
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get_uniform_policy(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = get_uniform_policy(game[])
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record_batched_trajectories(game::CxxWrap.StdLib.SharedPtrAllocated{Game}, p::CxxWrap.StdLib.StdVectorAllocated{TabularPolicy}, m::StdMapAllocated{StdString, Int32}, i::Int64, b::Bool, i2::Int64, i3::Int64) = record_batched_trajectories(game[], p, m, i, b, i2, i3)

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