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Character state handler reversing #145

@Segfaultd

Description

@Segfaultd

Introduction

For proper synchronization of the player, we need to reverse the following classes:

  • C_CharacterStateHandlerAim
  • C_CharacterStateHandlerClimb
  • C_CharacterStateHandlerCover
  • C_CharacterStateHandlerDeath (?)
  • C_CharacterStateHandlerDowned
  • C_CharacterStateHandlerFall
  • C_CharacterStateHandlerGrenade
  • C_CharacterStateHandlerMelee
  • C_CharacterStateHandlerPlayAnimation
  • C_CharacterStateHandlerSpeech
  • C_CharacterStateHandlerSwim
  • C_CharacterStateHandlerWeapon

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