Skip to content

Faces not being unsubdivided on OBJ export? #2

@dylanlacewell

Description

@dylanlacewell

I downloaded the prebuilt binary for Windows without Gurobi. Running this series of steps in the gui produces an output OBJ file with roughly 4x the number of faces as the input OBJ:

  • Load Mesh
  • Calculate Quad Layout
  • Calculate Parameterization
  • Save Textured Mesh

This seems to be true even for models such as " beetle_refined.obj_surout.obj" that contain mostly quads. The paper claims any extra faces from subdivision should be mostly removed again on export, and I see the unsubdivide step enabled by default for Data::SaveMeshOBJ,. So I am puzzled by this result:

// number of input faces
$ grep -c "f " beetle_refined.obj_surout.obj
8518

// number of output faces
$ grep -c "f " out.obj
34388

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions