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I downloaded the prebuilt binary for Windows without Gurobi. Running this series of steps in the gui produces an output OBJ file with roughly 4x the number of faces as the input OBJ:
- Load Mesh
- Calculate Quad Layout
- Calculate Parameterization
- Save Textured Mesh
This seems to be true even for models such as " beetle_refined.obj_surout.obj" that contain mostly quads. The paper claims any extra faces from subdivision should be mostly removed again on export, and I see the unsubdivide step enabled by default for Data::SaveMeshOBJ,. So I am puzzled by this result:
// number of input faces
$ grep -c "f " beetle_refined.obj_surout.obj
8518
// number of output faces
$ grep -c "f " out.obj
34388
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bugSomething isn't workingSomething isn't working