if (encounter == "Minmus") { ... }. // works
set x to "Minmus".
if (encounter == x) { ... }. // works, too
set x to encounter.
print x. // Minmus
if (encounter == x) { ... }.
// fails: "Can't compare orbitinfo to orbitinfo using =="
if (encounter == encounter) { ... }.
// fails: "Can't compare orbitinfo to orbitinfo using =="
I was kinda hoping I could autodetect the present encounter and check if it's still there and the same after tweaking the node ...