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danpatMoritz Kobitzsch
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Construct an adjacency list in order to discover turns.
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include/util/vector_tile.hpp

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@@ -28,6 +28,7 @@ const constexpr std::uint32_t VARIANT_TYPE_SINT64 = 6;
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const constexpr std::uint32_t VARIANT_TYPE_BOOL = 7;
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const constexpr std::uint32_t VARIANT_TYPE_STRING = 1;
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const constexpr std::uint32_t VARIANT_TYPE_DOUBLE = 3;
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const constexpr std::uint32_t VARIANT_TYPE_FLOAT = 2;
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// Vector tiles are 4096 virtual pixels on each side
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const constexpr double EXTENT = 4096.0;

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