I am having an issue with the generation of state names after dragging in animations created from my asesprite files. I cannot seem to isolate the cause, but it seems that some of the animations create a name for the state, while others do not.
Here is an example:

Both of the states in this image were created by dragging in the animations created directly from my aseprite file. One was given a name, the other was left blank.
I am currently using the names of the animations generated from the tags in aseprite, so having them create state names is important.
Current using versions:
- Aseprite2Unity 1.1.2
- Aseprite 1.2.17
- Unity 2019.2.3f1