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This section explains how to initialize SubstrateClient, which is used to communicate with RPC nodes.
SubstrateClient will allow you to:
- make queries
- submit extrinsics
- listen to events
I recommend scaffolding the SubstrateClient first with Substrate.NET.Toolchain.
You can find the latest docs for the scaffolding process here: https://github.com/SubstrateGaming/Substrate.NET.Toolchain.
Install our .NET template with the following command:
dotnet new install Substrate.DotNet.Templatewhich makes dotnet new substrate available.
Using a terminal of your choice, create a new directory for your project and execute the following command in that directory:
dotnet new sln
dotnet new substrate \
--sdk_version 0.4.4 \
--rest_service Substrate.NetApi.RestService \
--net_api Substrate.NetApi.NetApiExt \
--rest_client Substrate.NetApi.RestClient \
--metadata_websocket <websocket_url> \
--generate_openapi_documentation false \
--force \
--allow-scripts yeswhich generates a new solution and a couple of .NET projects in your project directory. (A description for all command parameters can be found here)
- Replace the
websocket_urlwith eitherws://127.0.0.1:9944to connect to a local chain or any other url to connect to an RPC node, e.g.wss://rpc.polkadot.ioto connect to Polkadot relay chain.
I will assume that you will use the SubstrateClientExt that was generated by the Toolchain instead of the barebones SubstrateClient.
using Substrate.NetApi.Model.Extrinsics;
using Substrate.NetApi.NetApiExt.Generated;
var client = new SubstrateClientExt(
new Uri("wss://rpc.polkadot.io"),
ChargeTransactionPayment.Default());
await client.ConnectAsync();You can also ensure that the client is connected like this:
if (!client.IsConnected)
{
// Ensure that the client connects
}To interact with Substrate chains, you will need an Account. Currently, there are 3 ways to getting the account
Unless you are building a crypto wallet, I do not recommend using this in the production. It is not User friendly and is the least secure out of all of the options.
Generate a new mnemonic:
var random = RandomNumberGenerator.Create(); // Cryptographically secure RNG
var entropyBytes = new byte[16];
random.GetBytes(entropyBytes);
string mnemonics = string.Join(" ", Mnemonic.MnemonicFromEntropy(entropyBytes, BIP39Wordlist.English));
// You might want to display the mnemonics
Console.WriteLine(mnemonics);Create an Account from mnemonic:
ExpandMode expandMode = ExpandMode.Ed25519; // Currently preferred in Substrate
string password = "please_put_here_something_better_than_password123";
var secret = Mnemonic.GetSecretKeyFromMnemonic(mnemonics, password, BIP39Wordlist.English);
var miniSecret = new MiniSecret(secret, expandMode);
// Our actual Account, that will be used for signing extrinsics/messages
Account account = Account.Build(
KeyType.Sr25519,
miniSecret.ExpandToSecret().ToBytes(),
miniSecret.GetPair().Public.Key);Docs currently unavailable
Docs currently unavailable
Substrate uses Rust. Rust is a strictly typed language. To be sure that you will use the right types, you need to use the Substrate types, that are either included in the Substrate.NetApi or generated by the Substrate.NET.Toolchain. These Substrate types can be easily encoded to and decoded from SCALE codec.
-
Bool=bool -
U8=byte -
U16=ushort -
U32=uint- Very often used for indexing/ids -
U64=ulong -
U128=BigInteger- Very often used for tracking Balance -
U256=BigInteger- Almost never used -
PrimChar=char -
Str=string- Never used in Substrate, but is useful for correct SCALE encoding/decoding.
I will mention a few of the compound types that are often present in Substrate
-
Vec<U8>- used as string in Substrate. It is equal to UTF-8 encoded/decoded string. -
AccountId32- used for representing an account address EnumMultiAddress-
BaseCom- Used for compacting types
// U128 number
U128 number = new U128(1000);
// The same 1000 number in type U128
U128 number2 = new U128();
number2.Create("0xE8030000000000000000000000000000");
// string message
BaseVec<U8> message = new BaseVec<U8>();
message.Create(new Str("Hello Substrate").Encode());
// account id
AccountId32 accountId = new AccountId32();
accountId.Create(Utils.GetPublicKeyFrom("5EU6EyEq6RhqYed1gCYyQRVttdy6FC9yAtUUGzPe3gfpFX8y"));Substrate.NetApi has got a Method type which describes the actions you want to do in a submitted extrinsic.
Luckily, Substrate.NET.Toolchain has generated helper classes that help us get the Method, that will be called.
To get the Method, you will use <name-of-the-pallet>Calls.<name-of-the-call>(<params>). Here is an example for System.remark("Hello Remark"), which takes as a parameter BaseVec<U8>:
// Creating the parameter message
BaseVec<U8> message = new BaseVec<U8>();
message.Create(Encoding.UTF8.GetBytes("Hello Remark"));
// Getting the actual Method
Method vote = SystemCalls.Remark(message);You might very well want to interact with the chain. To do that, you will need to sign and submit extrinsics (~transactions).
To submit an extrinsic, you will need to understand how to:
- get
Account - build
Method
Here is an example of a Balances.transferKeepAlive extrinsic:
// Please refer to the https://github.com/SubstrateGaming/Substrate.NET.API/wiki/Docs#account
Account account = <way_to_get_your_account>;
var accountId = new AccountId32();
accountId.Create(Utils.GetPublicKeyFrom("5EU6EyEq6RhqYed1gCYyQRVttdy6FC9yAtUUGzPe3gfpFX8y"));
var multiAddress = new EnumMultiAddress();
multiAddress.Create(0, accountId);
var amount = new BaseCom<U128>(10000000000); // equivalent to 1 DOT (10^10 planks)
// building the transferKeepAlive Method
Method transfer = BalancesCalls.TransferKeepAlive(multiAddress, amount);
// Charge determines how much tip do you want to pay (and in which currency)
ChargeType charge = true ? ChargeTransactionPayment.Default() : ChargeAssetTxPayment.Default();
uint lifeTime = 64; // explanation: https://polkadot.js.org/docs/api/FAQ/#how-long-do-transactions-live
CancellationToken token = CancellationToken.None; // You might want to use a CancellationToken
await client.Author.SubmitExtrinsicAsync(transfer, account, charge, lifeTime, token);Console.WriteLine(client.MetaData.Serialize());