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| 1 | +#nullable enable |
| 2 | + |
| 3 | +using System.Diagnostics; |
| 4 | +using System.IO; |
| 5 | + |
| 6 | +using BizHawk.Common.StringExtensions; |
| 7 | + |
| 8 | +namespace BizHawk.Client.Common |
| 9 | +{ |
| 10 | + internal class FileStreamWithTemp : IDisposable |
| 11 | + { |
| 12 | + private FileStream? _stream; // is never null until this.Dispose() |
| 13 | + public FileStream Stream |
| 14 | + { |
| 15 | + get => _stream ?? throw new ObjectDisposedException("Cannot access a disposed FileStream."); |
| 16 | + } |
| 17 | + public string FinalPath; |
| 18 | + public string TempPath; |
| 19 | + |
| 20 | + public bool UsingTempFile => TempPath != FinalPath; |
| 21 | + |
| 22 | + private bool _finished = false; |
| 23 | + |
| 24 | + private FileStreamWithTemp(string final, string temp) |
| 25 | + { |
| 26 | + FinalPath = final; |
| 27 | + TempPath = temp; |
| 28 | + _stream = new(temp, FileMode.Create, FileAccess.Write); |
| 29 | + } |
| 30 | + |
| 31 | + // There is no public constructor. This is the only way to create an instance. |
| 32 | + public static FileWriteResult<FileStreamWithTemp> Create(string path) |
| 33 | + { |
| 34 | + string writePath = path; |
| 35 | + try |
| 36 | + { |
| 37 | + // If the file already exists, we will write to a temporary location first and preserve the old one until we're done. |
| 38 | + if (File.Exists(path)) |
| 39 | + { |
| 40 | + writePath = path.InsertBeforeLast('.', ".saving", out bool inserted); |
| 41 | + if (!inserted) writePath = $"{path}.saving"; |
| 42 | + |
| 43 | + if (File.Exists(writePath)) |
| 44 | + { |
| 45 | + // The user should probably have dealt with this on the previously failed save. |
| 46 | + // But maybe we should support plain old "try again", so let's delete it. |
| 47 | + File.Delete(writePath); |
| 48 | + } |
| 49 | + } |
| 50 | + return new(new FileStreamWithTemp(path, writePath), writePath); |
| 51 | + } |
| 52 | + catch (IOException ex) |
| 53 | + { |
| 54 | + return new(FileWriteEnum.FailedToOpen, writePath, ex); |
| 55 | + } |
| 56 | + } |
| 57 | + |
| 58 | + /// <summary> |
| 59 | + /// This method must be called after writing has finished and must not be called twice. |
| 60 | + /// Dispose will be called regardless of the result. |
| 61 | + /// </summary> |
| 62 | + /// <exception cref="InvalidOperationException">If called twice.</exception> |
| 63 | + public FileWriteResult CloseAndDispose() |
| 64 | + { |
| 65 | + // In theory it might make sense to allow the user to try again if we fail inside this method. |
| 66 | + // If we implement that, it is probably best to make a static method that takes a FileWriteResult. |
| 67 | + // So even then, this method should not ever be called twice. |
| 68 | + if (_finished) throw new InvalidOperationException("Cannot close twice."); |
| 69 | + |
| 70 | + _finished = true; |
| 71 | + Dispose(); |
| 72 | + |
| 73 | + if (!UsingTempFile) return new(FileWriteEnum.Success, FinalPath, null); |
| 74 | + |
| 75 | + if (File.Exists(FinalPath)) |
| 76 | + { |
| 77 | + try |
| 78 | + { |
| 79 | + File.Delete(FinalPath); |
| 80 | + } |
| 81 | + catch (IOException ex) |
| 82 | + { |
| 83 | + return new(FileWriteEnum.FailedToDeleteOldFile, TempPath, ex); |
| 84 | + } |
| 85 | + } |
| 86 | + try |
| 87 | + { |
| 88 | + File.Move(TempPath, FinalPath); |
| 89 | + } |
| 90 | + catch (IOException ex) |
| 91 | + { |
| 92 | + return new(FileWriteEnum.FailedToRename, TempPath, ex); |
| 93 | + } |
| 94 | + |
| 95 | + return new(FileWriteEnum.Success, FinalPath, null); |
| 96 | + } |
| 97 | + |
| 98 | + /// <summary> |
| 99 | + /// Closes and deletes the file. Use if there was an error while writing. |
| 100 | + /// Do not call <see cref="CloseAndDispose"/> after this. |
| 101 | + /// </summary> |
| 102 | + public void Abort() |
| 103 | + { |
| 104 | + if (_dispoed) throw new ObjectDisposedException("Cannot use a disposed file stream."); |
| 105 | + _finished = true; |
| 106 | + Dispose(); |
| 107 | + |
| 108 | + try |
| 109 | + { |
| 110 | + // Delete because the file is almost certainly useless and just clutter. |
| 111 | + File.Delete(TempPath); |
| 112 | + } |
| 113 | + catch { /* eat? this is probably not very important */ } |
| 114 | + } |
| 115 | + |
| 116 | + private bool _dispoed; |
| 117 | + public void Dispose() |
| 118 | + { |
| 119 | + if (_dispoed) return; |
| 120 | + _dispoed = true; |
| 121 | + |
| 122 | + _stream!.Flush(flushToDisk: true); |
| 123 | + _stream.Dispose(); |
| 124 | + _stream = null; |
| 125 | + |
| 126 | + // The caller should call CloseAndDispose and handle potential failure. |
| 127 | + Debug.Assert(_finished, $"{nameof(FileWriteResult)} should not be disposed before calling {nameof(CloseAndDispose)}"); |
| 128 | + } |
| 129 | + } |
| 130 | +} |
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