diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDGpuLightsBuilder.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDGpuLightsBuilder.cs index 9d793341504..cd914ccfff6 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDGpuLightsBuilder.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDGpuLightsBuilder.cs @@ -214,10 +214,10 @@ private void AllocateLightData(int lightCount, int directionalLightCount) } m_LightCount = lightCount; - int requestedDurectinalCount = Math.Max(1, directionalLightCount); - if (requestedDurectinalCount > m_DirectionalLightCapacity) + int requestedDirectionalCount = Math.Max(1, directionalLightCount); + if (requestedDirectionalCount > m_DirectionalLightCapacity) { - m_DirectionalLightCapacity = Math.Max(Math.Max(m_DirectionalLightCapacity * 2, requestedDurectinalCount), ArrayCapacity); + m_DirectionalLightCapacity = Math.Max(Math.Max(m_DirectionalLightCapacity * 2, requestedDirectionalCount), ArrayCapacity); m_DirectionalLights.ResizeArray(m_DirectionalLightCapacity); } m_DirectionalLightCount = directionalLightCount;