From f14083138be02c35b95e0ac9f6ca564e91544678 Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Tue, 12 Aug 2025 09:58:02 +0300 Subject: [PATCH 01/19] Add shadergraph dependency to main repo project --- Packages/manifest.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Packages/manifest.json b/Packages/manifest.json index 47deea3119..e9840556a6 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -6,6 +6,7 @@ "com.unity.ide.rider": "3.0.31", "com.unity.ide.visualstudio": "2.0.22", "com.unity.settings-manager": "1.0.3", + "com.unity.shadergraph": "14.0.12", "com.unity.test-framework": "1.4.5", "com.unity.test-framework.build": "0.0.1-preview.12", "com.unity.test-framework.performance": "3.0.3", From 1bee8f07ed0d17b29d9e7b599f2cf62b625e6e2c Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Tue, 12 Aug 2025 10:12:21 +0300 Subject: [PATCH 02/19] Update InGameHintsSample --- .../Samples/InGameHints/Default Material.mat | 224 ++++ 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m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1973,6 +2313,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1208010680 MeshFilter: m_ObjectHideFlags: 0 @@ -1988,12 +2329,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1208010677} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -48.2, y: 1.6999998, z: 56.2} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 16 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!54 &1208010682 Rigidbody: @@ -2002,10 +2344,21 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1208010677} - serializedVersion: 2 + serializedVersion: 4 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 @@ -2039,9 +2392,17 @@ BoxCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1638915778} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!23 &1638915780 @@ -2055,13 +2416,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 10303, guid: 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serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!23 &1676193494 @@ -2271,13 +2682,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 2100000, guid: bfc44b08810f64a1a9272e5ff8babfeb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -2285,6 +2699,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2297,6 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m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1836853820 MeshFilter: m_ObjectHideFlags: 0 @@ -2636,12 +3127,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1836853817} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 91.3, y: 1.6999998, z: -4} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 13 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!54 &1836853822 Rigidbody: @@ -2650,10 +3142,21 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1836853817} - serializedVersion: 2 + serializedVersion: 4 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + 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-2717,6 +3231,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2729,6 +3244,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1929516793 MeshFilter: m_ObjectHideFlags: 0 @@ -2744,12 +3260,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1929516790} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 33.6, y: 1.6999998, z: 22.7} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 11 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!54 &1929516795 Rigidbody: @@ -2758,10 +3275,21 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1929516790} - serializedVersion: 2 + serializedVersion: 4 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 @@ -2795,9 +3323,17 @@ BoxCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2039263309} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!23 &2039263311 @@ -2811,13 +3347,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 2100000, guid: bfc44b08810f64a1a9272e5ff8babfeb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -2825,6 +3364,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2837,6 +3377,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2039263312 MeshFilter: m_ObjectHideFlags: 0 @@ -2852,12 +3393,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2039263309} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 116.6, y: 1.6999998, z: 37} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 20 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!54 &2039263314 Rigidbody: @@ -2866,10 +3408,21 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2039263309} - serializedVersion: 2 + serializedVersion: 4 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 @@ -2903,7 +3456,7 @@ MonoBehaviour: m_GameObject: {fileID: 2123511103} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3} m_Name: m_EditorClassIdentifier: m_IgnoreReversedGraphics: 1 @@ -2920,7 +3473,7 @@ MonoBehaviour: m_GameObject: {fileID: 2123511103} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Name: m_EditorClassIdentifier: m_UiScaleMode: 0 @@ -2933,6 +3486,7 @@ MonoBehaviour: m_FallbackScreenDPI: 96 m_DefaultSpriteDPI: 96 m_DynamicPixelsPerUnit: 1 + m_PresetInfoIsWorld: 0 --- !u!223 &2123511106 Canvas: m_ObjectHideFlags: 0 @@ -2950,7 +3504,9 @@ Canvas: m_OverrideSorting: 0 m_OverridePixelPerfect: 0 m_SortingBucketNormalizedSize: 0 + m_VertexColorAlwaysGammaSpace: 0 m_AdditionalShaderChannelsFlag: 0 + m_UpdateRectTransformForStandalone: 0 m_SortingLayerID: 0 m_SortingOrder: 0 m_TargetDisplay: 0 @@ -2964,13 +3520,43 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 398283927} m_Father: {fileID: 0} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0, y: 0} +--- !u!1660057539 &9223372036854775807 +SceneRoots: + m_ObjectHideFlags: 0 + m_Roots: + - {fileID: 1162473842} + - {fileID: 124110506} + - {fileID: 421253300} + - {fileID: 2123511107} + - {fileID: 50826449} + - {fileID: 602651377} + - {fileID: 135927141} + - {fileID: 1004332676} + - {fileID: 1757534979} + - {fileID: 1638915782} + - {fileID: 1670236927} + - {fileID: 1929516794} + - {fileID: 967519965} + - {fileID: 1836853821} + - {fileID: 687240082} + - {fileID: 711374969} + - {fileID: 1208010681} + - {fileID: 1121190474} + - {fileID: 1693398069} + - {fileID: 669376056} + - {fileID: 2039263313} + - {fileID: 922997357} + - {fileID: 344480575} + - {fileID: 638636448} + - {fileID: 1676193496} + - {fileID: 693491417} From 1afa6b175c9ee157e4520c8c166234ad99c29457 Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Tue, 12 Aug 2025 10:24:06 +0300 Subject: [PATCH 03/19] Update InGameHintsSampleScene.unity --- .../InGameHints/InGameHintsSampleScene.unity | 44 +++++++++---------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/Assets/Samples/InGameHints/InGameHintsSampleScene.unity b/Assets/Samples/InGameHints/InGameHintsSampleScene.unity index 58791d42e4..7532ae12cd 100644 --- a/Assets/Samples/InGameHints/InGameHintsSampleScene.unity +++ b/Assets/Samples/InGameHints/InGameHintsSampleScene.unity @@ -368,7 +368,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: bfc44b08810f64a1a9272e5ff8babfeb, type: 2} + - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -501,7 +501,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: bfc44b08810f64a1a9272e5ff8babfeb, type: 2} + - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -713,7 +713,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: bfc44b08810f64a1a9272e5ff8babfeb, type: 2} + - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -819,7 +819,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: bfc44b08810f64a1a9272e5ff8babfeb, type: 2} + - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -952,7 +952,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: bfc44b08810f64a1a9272e5ff8babfeb, type: 2} + - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} m_StaticBatchInfo: 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1f0b7a0f572258433bcf27b014622148a8b4ffcb Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Tue, 12 Aug 2025 11:03:38 +0300 Subject: [PATCH 04/19] Update InputDeviceTesterSample --- .../prototype_blue_grid.mat | 48 +- .../InputDeviceTester/Materials/pc_tablet.mat | 18 +- .../Shaders/Diffuse.shadergraph | 1041 +++++++++++++++++ .../Shaders/Diffuse.shadergraph.meta | 7 + 4 files changed, 1088 insertions(+), 26 deletions(-) create mode 100644 ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/Diffuse.shadergraph create mode 100644 ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/Diffuse.shadergraph.meta diff --git a/ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Materials/Grids (Worldspace)/prototype_blue_grid.mat b/ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Materials/Grids (Worldspace)/prototype_blue_grid.mat index 00ac41a04a..7f1586b860 100644 --- 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{fileID: 0} m_GameObject: {fileID: 3649407601005238485} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -512, y: -384, z: 0} m_LocalScale: {x: 25.392921, y: 25.392908, z: 25.392908} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3649407600666749879} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &3649407601005238490 MeshFilter: @@ -272,11 +290,19 @@ MeshCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3649407601005238485} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 5 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &3649407601005238484 MeshRenderer: @@ -289,13 +315,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 2100000, guid: 12406cb2231c4494eaa135e5bc05073b, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -303,6 +332,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -315,6 +345,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &3649407601188515014 GameObject: m_ObjectHideFlags: 0 @@ -341,12 +372,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3649407601188515014} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -499.68, y: -383.57, z: -4.46} m_LocalScale: {x: 4.37379, y: 4.37379, z: 4.37379} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3649407600666749879} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &3649407601188515018 MeshFilter: @@ -364,9 +396,17 @@ BoxCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3649407601188515014} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!23 &3649407601188515012 @@ -380,13 +420,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 2100000, guid: 12406cb2231c4494eaa135e5bc05073b, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -394,6 +437,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -406,6 +450,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &3649407602089998018 GameObject: m_ObjectHideFlags: 0 @@ -432,12 +477,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3649407602089998018} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -540.7, y: -382.5, z: -26.3} m_LocalScale: {x: 9.755986, y: 9.755985, z: 9.755985} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3649407600666749879} - m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &3649407602089998022 MeshFilter: @@ -455,9 +501,17 @@ BoxCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3649407602089998018} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!23 &3649407602089998016 @@ -471,13 +525,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 2100000, guid: 12406cb2231c4494eaa135e5bc05073b, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -485,6 +542,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -497,6 +555,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &3649407602124340132 GameObject: m_ObjectHideFlags: 0 @@ -523,12 +582,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3649407602124340132} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -512, y: -381.98, z: 4.3100004} m_LocalScale: {x: 4.3737917, y: 4.3737917, z: 4.3737917} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3649407600666749879} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &3649407602124340136 MeshFilter: @@ -546,9 +606,17 @@ BoxCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3649407602124340132} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!23 &3649407602124340138 @@ -562,13 +630,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 2100000, guid: 12406cb2231c4494eaa135e5bc05073b, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -576,6 +647,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -588,3 +660,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} From 9f3782dd9168408bc0b6554a661d27b1853382b7 Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Tue, 12 Aug 2025 11:32:40 +0300 Subject: [PATCH 07/19] Try to include the meta files to fix missing materials --- .../InGameHints/Default Material.mat.meta | 8 + .../InGameHints/InGameHintsSampleScene.unity | 320 +++++++++++++----- .../SimpleDemo/Default Material.mat.meta | 8 + 3 files changed, 242 insertions(+), 94 deletions(-) create mode 100644 Assets/Samples/InGameHints/Default Material.mat.meta create mode 100644 Assets/Samples/SimpleDemo/Default Material.mat.meta diff --git a/Assets/Samples/InGameHints/Default Material.mat.meta b/Assets/Samples/InGameHints/Default Material.mat.meta new file mode 100644 index 0000000000..5150b01bfe --- /dev/null +++ b/Assets/Samples/InGameHints/Default Material.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 08b6c7c4914254e538d9d297c70f6d40 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/InGameHints/InGameHintsSampleScene.unity b/Assets/Samples/InGameHints/InGameHintsSampleScene.unity index 7532ae12cd..8efa8508de 100644 --- a/Assets/Samples/InGameHints/InGameHintsSampleScene.unity +++ b/Assets/Samples/InGameHints/InGameHintsSampleScene.unity @@ -13,7 +13,7 @@ OcclusionCullingSettings: --- !u!104 &2 RenderSettings: m_ObjectHideFlags: 0 - serializedVersion: 9 + serializedVersion: 10 m_Fog: 0 m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogMode: 3 @@ -42,8 +42,8 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 - m_GIWorkflowMode: 1 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 m_GISettings: serializedVersion: 2 m_BounceScale: 1 @@ -66,9 +66,6 @@ LightmapSettings: m_LightmapParameters: {fileID: 0} m_LightmapsBakeMode: 1 m_TextureCompression: 1 - m_FinalGather: 0 - m_FinalGatherFiltering: 1 - m_FinalGatherRayCount: 256 m_ReflectionCompression: 2 m_MixedBakeMode: 2 m_BakeBackend: 1 @@ -238,15 +235,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 124110504} m_Enabled: 1 - serializedVersion: 10 + serializedVersion: 12 m_Type: 1 - m_Shape: 0 m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} m_Intensity: 1 m_Range: 10 m_SpotAngle: 30 m_InnerSpotAngle: 21.80208 - m_CookieSize: 10 + m_CookieSize2D: {x: 10, y: 10} m_Shadows: m_Type: 2 m_Resolution: -1 @@ -290,8 +286,12 @@ Light: m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 m_UseViewFrustumForShadowCasterCull: 1 + m_ForceVisible: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 + m_LightUnit: 1 + m_LuxAtDistance: 1 + m_EnableSpotReflector: 1 --- !u!4 &124110506 Transform: m_ObjectHideFlags: 0 @@ -365,10 +365,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -386,6 +391,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -420,10 +426,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 135927137} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -498,10 +504,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -519,6 +530,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -553,10 +565,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 344480571} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -710,10 +722,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -731,6 +748,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -816,10 +834,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -837,6 +860,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -871,10 +895,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 602651373} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -949,10 +973,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -970,6 +999,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -1004,10 +1034,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 638636444} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -1082,10 +1112,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -1103,6 +1138,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -1137,10 +1173,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 669376052} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -1215,10 +1251,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -1236,6 +1277,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + 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m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -2975,6 +3088,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -3009,10 +3123,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1757534975} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -3087,10 +3201,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -3108,6 +3227,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -3142,10 +3262,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1836853817} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -3220,10 +3340,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -3241,6 +3366,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -3275,10 +3401,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1929516790} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -3353,10 +3479,15 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f0fcd6f9ab76e4ea3a0aaba8ea627edb, type: 2} + - {fileID: 2100000, guid: 08b6c7c4914254e538d9d297c70f6d40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -3374,6 +3505,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -3408,10 +3540,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2039263309} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} diff --git a/Assets/Samples/SimpleDemo/Default Material.mat.meta b/Assets/Samples/SimpleDemo/Default Material.mat.meta new file mode 100644 index 0000000000..2415263561 --- /dev/null +++ b/Assets/Samples/SimpleDemo/Default Material.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 10b5cee19633740e38d5b8da2cc62f42 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: From 181aca9de290d8bc627817204dc6b77a8bd3342b Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Tue, 12 Aug 2025 13:50:41 +0300 Subject: [PATCH 08/19] SimpleDemo meta files --- Assets/Samples/SimpleDemo/Diffuse.shadergraph.meta | 10 ++++++++++ Assets/Samples/SimpleDemo/Environment.prefab | 10 +++++----- Assets/Samples/SimpleDemo/SimpleProjectile.prefab | 2 +- 3 files changed, 16 insertions(+), 6 deletions(-) create mode 100644 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{fileID: 1494117135} + - {fileID: 1661837281} + - {fileID: 802601661} + - {fileID: 1171112769} + - {fileID: 470149364} + - {fileID: 1519681934} + - {fileID: 1833739542} + - {fileID: 25827147} + - {fileID: 1459430847} From ff1ecf85258135fea009c0e59e135cbcb28a4eea Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Tue, 12 Aug 2025 15:28:52 +0300 Subject: [PATCH 12/19] Change UnityRemoteSample --- Assets/Samples/UnityRemote/CubeMaterial.mat | 171 ++- .../Samples/UnityRemote/CubeMaterial.mat.meta | 4 +- .../Samples/UnityRemote/Diffuse.shadergraph | 1041 +++++++++++++++++ .../UnityRemote/Diffuse.shadergraph.meta | 10 + .../Samples/UnityRemote/UnityRemoteTest.unity | 55 +- 5 files changed, 1248 insertions(+), 33 deletions(-) create mode 100644 Assets/Samples/UnityRemote/Diffuse.shadergraph create mode 100644 Assets/Samples/UnityRemote/Diffuse.shadergraph.meta diff --git a/Assets/Samples/UnityRemote/CubeMaterial.mat b/Assets/Samples/UnityRemote/CubeMaterial.mat index f63683ad17..fc3ee93d61 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e2ef184d35960c02d10bd7cb4b70505f03b33d1d Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Fri, 15 Aug 2025 12:24:04 +0300 Subject: [PATCH 13/19] Update TouchSamples Rolling scene --- .../Demo/Materials/Rolling/BasicTerrain.mat | 35 +- .../Demo/Materials/Rolling/BouncyTerrain.mat | 35 +- .../Demo/Materials/Rolling/PlayerBall.mat | 35 +- .../Demo/Materials/Rolling/RoughTerrain.mat | 35 +- .../Materials/Rolling/SlipperyTerrain.mat | 35 +- .../Demo/Shaders/Rolling/Diffuse.shadergraph | 1504 +++++++++++++++++ .../Shaders/Rolling/Diffuse.shadergraph.meta | 10 + 7 files changed, 1669 insertions(+), 20 deletions(-) create mode 100644 ExternalSampleProjects/TouchSamples/Assets/Demo/Shaders/Rolling/Diffuse.shadergraph create mode 100644 ExternalSampleProjects/TouchSamples/Assets/Demo/Shaders/Rolling/Diffuse.shadergraph.meta diff --git a/ExternalSampleProjects/TouchSamples/Assets/Demo/Materials/Rolling/BasicTerrain.mat 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"m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_Value": { + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "isMainColor": false, + "m_ColorMode": 0 +} + diff --git a/ExternalSampleProjects/TouchSamples/Assets/Demo/Shaders/Rolling/Diffuse.shadergraph.meta b/ExternalSampleProjects/TouchSamples/Assets/Demo/Shaders/Rolling/Diffuse.shadergraph.meta new file mode 100644 index 0000000000..8e3b79ba83 --- /dev/null +++ b/ExternalSampleProjects/TouchSamples/Assets/Demo/Shaders/Rolling/Diffuse.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 766304492cb2849dda164d1325eab3a7 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} From fe85deb63031623f17bbc2655f593767f6264035 Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Fri, 15 Aug 2025 13:22:09 +0300 Subject: [PATCH 14/19] Update Diffuse.shadergraph --- .../Demo/Shaders/Rolling/Diffuse.shadergraph | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/ExternalSampleProjects/TouchSamples/Assets/Demo/Shaders/Rolling/Diffuse.shadergraph b/ExternalSampleProjects/TouchSamples/Assets/Demo/Shaders/Rolling/Diffuse.shadergraph index 4462135504..cb9d611cbc 100644 --- a/ExternalSampleProjects/TouchSamples/Assets/Demo/Shaders/Rolling/Diffuse.shadergraph +++ b/ExternalSampleProjects/TouchSamples/Assets/Demo/Shaders/Rolling/Diffuse.shadergraph @@ -311,10 +311,10 @@ "m_Guid": { "m_GuidSerialized": "ffe1b62b-e6d0-4107-9f7a-56d4bb4b5d98" }, - "m_Name": "Texture", + "m_Name": "Texture Sample", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Texture", - "m_DefaultReferenceName": "_Texture", + "m_RefNameGeneratedByDisplayName": "Texture Sample", + "m_DefaultReferenceName": "_Texture_Sample", 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Sample", + "m_Name": "Texture", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Texture Sample", - "m_DefaultReferenceName": "_Texture_Sample", + "m_RefNameGeneratedByDisplayName": "Texture", + "m_DefaultReferenceName": "_Texture", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -339,7 +339,7 @@ "m_Type": "UnityEditor.ShaderGraph.Texture2DMaterialSlot", "m_ObjectId": "34691c31dbf34799b204b066c2e13b54", "m_Id": 0, - "m_DisplayName": "Texture Sample", + "m_DisplayName": "Texture", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -624,7 +624,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", "m_ObjectId": "6c11b31e69074c7eaaba6be5fd8e9883", "m_Id": 0, - "m_DisplayName": "Diffuse Color", + "m_DisplayName": "Diffuse", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -1479,10 +1479,10 @@ "m_Guid": { "m_GuidSerialized": "850bfd61-5331-48ea-8846-c4e0ad04e0e8" }, - "m_Name": "Diffuse Color", + "m_Name": "Diffuse", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Diffuse Color", - "m_DefaultReferenceName": "_Diffuse_Color", + "m_RefNameGeneratedByDisplayName": "Diffuse", + "m_DefaultReferenceName": "_Diffuse", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, From 81bac33734fe22b5e4fe0061b9065b31085f23e6 Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Fri, 15 Aug 2025 14:43:49 +0300 Subject: [PATCH 16/19] Revert "Update TouchSamples Rolling scene" This reverts commit e2ef184d35960c02d10bd7cb4b70505f03b33d1d. --- .../Demo/Materials/Rolling/BasicTerrain.mat | 35 +- .../Demo/Materials/Rolling/BouncyTerrain.mat | 35 +- .../Demo/Materials/Rolling/PlayerBall.mat | 35 +- .../Demo/Materials/Rolling/RoughTerrain.mat | 35 +- .../Materials/Rolling/SlipperyTerrain.mat | 35 +- .../Demo/Shaders/Rolling/Diffuse.shadergraph | 1504 ----------------- .../Shaders/Rolling/Diffuse.shadergraph.meta | 10 - 7 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-ScriptedImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 2 - userData: - assetBundleName: - assetBundleVariant: - script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} From 3e577795e481a4aa61792d2664cd2b2d08048dc0 Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Thu, 11 Sep 2025 15:08:33 +0300 Subject: [PATCH 17/19] Update RebindingUISample & Rename Shaders --- ...dergraph => InGameHintsShader.shadergraph} | 0 ...eta => InGameHintsShader.shadergraph.meta} | 0 Assets/Samples/RebindingUI/Game/Bullet.prefab | 2 +- .../RebindingUI/Game/BulletMaterial.mat | 170 ++- .../RebindingUI/Game/BulletMaterial.mat.meta | 2 +- .../RebindingUI/Game/CapsuleDebris.prefab | 8 +- .../RebindingUI/Game/CubeDebris.prefab | 8 +- Assets/Samples/RebindingUI/Game/Enemy.prefab | 23 +- .../RebindingUI/Game/EnemyMaterial.mat | 170 ++- .../RebindingUI/Game/EnemyMaterial.mat.meta | 2 +- Assets/Samples/RebindingUI/Game/Player.cs | 9 +- Assets/Samples/RebindingUI/Game/Player.prefab | 75 +- .../RebindingUI/Game/PlayerMaterial.mat | 170 ++- .../RebindingUI/Game/PlayerMaterial.mat.meta | 2 +- .../RebindingUI/Game/PlayerMaterial2.mat | 172 ++- .../RebindingUI/Game/PlayerMaterial2.mat.meta | 2 +- .../Game/RebindingUIShader.shadergraph | 1153 +++++++++++++++++ .../Game/RebindingUIShader.shadergraph.meta | 10 + .../Samples/SimpleDemo/Default Material.mat | 3 +- ...adergraph => SimpleDemoShader.shadergraph} | 0 ...meta => SimpleDemoShader.shadergraph.meta} | 0 .../SimpleMultiplayer/Default Material.mat | 3 +- ...ph => SimpleMultiplayerShader.shadergraph} | 0 ... SimpleMultiplayerShader.shadergraph.meta} | 0 ...rgraph => UIvsGameInputShader.shadergraph} | 0 ...a => UIvsGameInputShader.shadergraph.meta} | 0 Assets/Samples/UnityRemote/CubeMaterial.mat | 3 +- ...dergraph => UnityRemoteShader.shadergraph} | 0 ...eta => UnityRemoteShader.shadergraph.meta} | 0 29 files changed, 1862 insertions(+), 125 deletions(-) rename Assets/Samples/InGameHints/{Diffuse.shadergraph => InGameHintsShader.shadergraph} (100%) rename Assets/Samples/InGameHints/{Diffuse.shadergraph.meta => InGameHintsShader.shadergraph.meta} (100%) create mode 100644 Assets/Samples/RebindingUI/Game/RebindingUIShader.shadergraph create mode 100644 Assets/Samples/RebindingUI/Game/RebindingUIShader.shadergraph.meta rename Assets/Samples/SimpleDemo/{Diffuse.shadergraph => SimpleDemoShader.shadergraph} (100%) rename Assets/Samples/SimpleDemo/{Diffuse.shadergraph.meta => SimpleDemoShader.shadergraph.meta} (100%) rename Assets/Samples/SimpleMultiplayer/{Diffuse.shadergraph => SimpleMultiplayerShader.shadergraph} (100%) rename Assets/Samples/SimpleMultiplayer/{Diffuse.shadergraph.meta => SimpleMultiplayerShader.shadergraph.meta} (100%) rename Assets/Samples/UIvsGameInput/{Diffuse.shadergraph => UIvsGameInputShader.shadergraph} (100%) rename Assets/Samples/UIvsGameInput/{Diffuse.shadergraph.meta => UIvsGameInputShader.shadergraph.meta} (100%) rename Assets/Samples/UnityRemote/{Diffuse.shadergraph => UnityRemoteShader.shadergraph} (100%) rename Assets/Samples/UnityRemote/{Diffuse.shadergraph.meta => UnityRemoteShader.shadergraph.meta} (100%) diff --git a/Assets/Samples/InGameHints/Diffuse.shadergraph b/Assets/Samples/InGameHints/InGameHintsShader.shadergraph similarity index 100% rename from Assets/Samples/InGameHints/Diffuse.shadergraph rename to Assets/Samples/InGameHints/InGameHintsShader.shadergraph diff --git a/Assets/Samples/InGameHints/Diffuse.shadergraph.meta b/Assets/Samples/InGameHints/InGameHintsShader.shadergraph.meta similarity index 100% rename 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b/Assets/Samples/RebindingUI/Game/Enemy.prefab index 27141ab3b8..db601e83e7 100644 --- a/Assets/Samples/RebindingUI/Game/Enemy.prefab +++ b/Assets/Samples/RebindingUI/Game/Enemy.prefab @@ -64,7 +64,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: b8e14aa9fd46e491da8236fbbfd078d2, type: 2} + - {fileID: 2100000, guid: 648e244e42393d148b43c45e546c0afc, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -150,7 +150,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: b8e14aa9fd46e491da8236fbbfd078d2, type: 2} + - {fileID: 2100000, guid: 648e244e42393d148b43c45e546c0afc, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -274,7 +274,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: b8e14aa9fd46e491da8236fbbfd078d2, type: 2} + - {fileID: 2100000, guid: 648e244e42393d148b43c45e546c0afc, type: 2} 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"m_Id": "db2d19bce4864477a44661673d765b89" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_SerializedDescriptor": "SurfaceDescription.BentNormal" +} + +{ + "m_SGVersion": 3, + "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", + "m_ObjectId": "e8a48704a3fe4a30b1a140b130aaf952", + "m_Guid": { + "m_GuidSerialized": "850bfd61-5331-48ea-8846-c4e0ad04e0e8" + }, + "m_Name": "Albedo", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Albedo", + "m_DefaultReferenceName": "_Albedo", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_Value": { + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "isMainColor": false, + "m_ColorMode": 0 +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "ff28eafea4064ed086b84728ad8cd4a7", + "m_Id": 0, + "m_DisplayName": "Alpha", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Alpha", + "m_StageCapability": 2, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [] +} + diff --git a/Assets/Samples/RebindingUI/Game/RebindingUIShader.shadergraph.meta b/Assets/Samples/RebindingUI/Game/RebindingUIShader.shadergraph.meta new file mode 100644 index 0000000000..89b9ddca96 --- /dev/null +++ b/Assets/Samples/RebindingUI/Game/RebindingUIShader.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: d7a2461f95655fa4b958f9503bc2e9cf +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/Samples/SimpleDemo/Default Material.mat b/Assets/Samples/SimpleDemo/Default Material.mat index a785fd1e49..f64f1bd79a 100644 --- a/Assets/Samples/SimpleDemo/Default Material.mat +++ b/Assets/Samples/SimpleDemo/Default Material.mat @@ -24,7 +24,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Default Material - m_Shader: {fileID: -6465566751694194690, guid: f4881416d3c024e44aefe85156ea5201, + m_Shader: {fileID: -6465566751694194690, guid: 6f82ff1c0f76c4816b6cf32ff1086893, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 @@ -196,6 +196,7 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &2866137758639019065 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/Samples/SimpleDemo/Diffuse.shadergraph b/Assets/Samples/SimpleDemo/SimpleDemoShader.shadergraph similarity index 100% rename from Assets/Samples/SimpleDemo/Diffuse.shadergraph rename to Assets/Samples/SimpleDemo/SimpleDemoShader.shadergraph diff --git a/Assets/Samples/SimpleDemo/Diffuse.shadergraph.meta b/Assets/Samples/SimpleDemo/SimpleDemoShader.shadergraph.meta similarity index 100% rename from Assets/Samples/SimpleDemo/Diffuse.shadergraph.meta rename to Assets/Samples/SimpleDemo/SimpleDemoShader.shadergraph.meta diff --git a/Assets/Samples/SimpleMultiplayer/Default Material.mat b/Assets/Samples/SimpleMultiplayer/Default Material.mat index a785fd1e49..df6e64174e 100644 --- a/Assets/Samples/SimpleMultiplayer/Default Material.mat +++ b/Assets/Samples/SimpleMultiplayer/Default Material.mat @@ -24,7 +24,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Default Material - m_Shader: {fileID: -6465566751694194690, guid: f4881416d3c024e44aefe85156ea5201, + m_Shader: {fileID: -6465566751694194690, guid: de6e96ea6f7ce4f9e81a9b8c126977fc, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 @@ -196,6 +196,7 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &2866137758639019065 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/Samples/SimpleMultiplayer/Diffuse.shadergraph b/Assets/Samples/SimpleMultiplayer/SimpleMultiplayerShader.shadergraph similarity index 100% rename from Assets/Samples/SimpleMultiplayer/Diffuse.shadergraph rename to Assets/Samples/SimpleMultiplayer/SimpleMultiplayerShader.shadergraph diff --git a/Assets/Samples/SimpleMultiplayer/Diffuse.shadergraph.meta b/Assets/Samples/SimpleMultiplayer/SimpleMultiplayerShader.shadergraph.meta similarity index 100% rename from Assets/Samples/SimpleMultiplayer/Diffuse.shadergraph.meta rename to Assets/Samples/SimpleMultiplayer/SimpleMultiplayerShader.shadergraph.meta diff --git a/Assets/Samples/UIvsGameInput/Diffuse.shadergraph b/Assets/Samples/UIvsGameInput/UIvsGameInputShader.shadergraph similarity index 100% rename from Assets/Samples/UIvsGameInput/Diffuse.shadergraph rename to Assets/Samples/UIvsGameInput/UIvsGameInputShader.shadergraph diff --git a/Assets/Samples/UIvsGameInput/Diffuse.shadergraph.meta b/Assets/Samples/UIvsGameInput/UIvsGameInputShader.shadergraph.meta similarity index 100% rename from Assets/Samples/UIvsGameInput/Diffuse.shadergraph.meta rename to Assets/Samples/UIvsGameInput/UIvsGameInputShader.shadergraph.meta diff --git a/Assets/Samples/UnityRemote/CubeMaterial.mat b/Assets/Samples/UnityRemote/CubeMaterial.mat index fc3ee93d61..092d44c2dc 100644 --- a/Assets/Samples/UnityRemote/CubeMaterial.mat +++ b/Assets/Samples/UnityRemote/CubeMaterial.mat @@ -24,7 +24,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CubeMaterial - m_Shader: {fileID: -6465566751694194690, guid: f4881416d3c024e44aefe85156ea5201, + m_Shader: {fileID: -6465566751694194690, guid: 60db4dd0fcef44b09a8ab3843afad0ff, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 @@ -196,6 +196,7 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &2866137758639019065 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/Samples/UnityRemote/Diffuse.shadergraph b/Assets/Samples/UnityRemote/UnityRemoteShader.shadergraph similarity index 100% rename from Assets/Samples/UnityRemote/Diffuse.shadergraph rename to Assets/Samples/UnityRemote/UnityRemoteShader.shadergraph diff --git a/Assets/Samples/UnityRemote/Diffuse.shadergraph.meta b/Assets/Samples/UnityRemote/UnityRemoteShader.shadergraph.meta similarity index 100% rename from Assets/Samples/UnityRemote/Diffuse.shadergraph.meta rename to Assets/Samples/UnityRemote/UnityRemoteShader.shadergraph.meta From 08e569dae9b1effbd8169567d803897274823ebe Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Thu, 11 Sep 2025 15:17:25 +0300 Subject: [PATCH 18/19] Added changelog entry and moved some loose fix entry --- Packages/com.unity.inputsystem/CHANGELOG.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md index 9b80e149bc..0aadb796ca 100644 --- a/Packages/com.unity.inputsystem/CHANGELOG.md +++ b/Packages/com.unity.inputsystem/CHANGELOG.md @@ -9,10 +9,10 @@ Due to package verification, the latest version below is the unpublished version however, it has to be formatted properly to pass verification tests. ## [Unreleased] - yyyy-mm-dd -- Fixed InputControl picker not updating correctly when the Input Actions Window was dirty. [ISXB-1221](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1221) ### Changed - Expanded `RebindingUISample` to include a "game mode" state and a "menu state" to be more similar to a real game. Also added action-performed indicators (`InputActionIndicator`) illustrating when actions get triggered. +- Changed sample materials to use the shadergraph which makes them cross-compatible with URP & HDRP. The shader will work with built-in render pipeline but it does require for the shadergraph package to be installed. ### Added - Exposed MediaPlayPause, MediaRewind, MediaForward keys on Keyboard. @@ -27,6 +27,7 @@ however, it has to be formatted properly to pass verification tests. - Fixed the compilation warnings when used with Unity 6.4 (ISX-2349). - Fixed an issue where `InputSystemUIInputModule.localMultiPlayerRoot` could not be set to `null` when using `MultiplayerEventSystem`. [ISXB-1610](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1610) - Fixed an issue in `Keyboard` where the sub-script operator would return a `null` key control for the deprecated key `Key.IMESelected`. Now, an aliased `KeyControl`mapping to the IMESelected bit is returned for compability reasons. It is still strongly advised to not rely on this key since `IMESelected` bit isn't strictly a key and will be removed from the `Key` enumeration type in a future major revision. [ISXB-1541](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1541). +- Fixed InputControl picker not updating correctly when the Input Actions Window was dirty. [ISXB-1221](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1221) ## [1.14.2] - 2025-08-05 From 51280c956e80ab3f4dc13f28d8ea0aca66d98066 Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Wed, 17 Sep 2025 13:25:47 +0300 Subject: [PATCH 19/19] Fix property names --- .../Samples/InGameHints/InGameHintsShader.shadergraph | 10 ++++------ Assets/Samples/SimpleDemo/SimpleDemoShader.shadergraph | 10 ++++------ .../SimpleMultiplayerShader.shadergraph | 10 ++++------ .../UIvsGameInput/UIvsGameInputShader.shadergraph | 10 ++++------ .../Samples/UnityRemote/UnityRemoteShader.shadergraph | 10 ++++------ ...shadergraph => InputDeviceTesterShader.shadergraph} | 10 ++++------ ...h.meta => InputDeviceTesterShader.shadergraph.meta} | 0 7 files changed, 24 insertions(+), 36 deletions(-) rename ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/{Diffuse.shadergraph => InputDeviceTesterShader.shadergraph} (99%) rename ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/{Diffuse.shadergraph.meta => InputDeviceTesterShader.shadergraph.meta} (100%) diff --git a/Assets/Samples/InGameHints/InGameHintsShader.shadergraph b/Assets/Samples/InGameHints/InGameHintsShader.shadergraph index 69ce7f0009..3781244336 100644 --- a/Assets/Samples/InGameHints/InGameHintsShader.shadergraph +++ b/Assets/Samples/InGameHints/InGameHintsShader.shadergraph @@ -424,7 +424,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", "m_ObjectId": "6c11b31e69074c7eaaba6be5fd8e9883", "m_Id": 0, - "m_DisplayName": "Diffuse", + "m_DisplayName": "Albedo", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -999,10 +999,10 @@ "m_Guid": { "m_GuidSerialized": "850bfd61-5331-48ea-8846-c4e0ad04e0e8" }, - "m_Name": "Diffuse", + "m_Name": "Albedo", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Diffuse", - "m_DefaultReferenceName": "_Diffuse", + "m_RefNameGeneratedByDisplayName": "Albedo", + "m_DefaultReferenceName": "_Albedo", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -1012,8 +1012,6 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_PerRendererData": false, - "m_customAttributes": [], "m_Value": { "r": 0.0, "g": 0.0, diff --git a/Assets/Samples/SimpleDemo/SimpleDemoShader.shadergraph b/Assets/Samples/SimpleDemo/SimpleDemoShader.shadergraph index 69ce7f0009..3781244336 100644 --- a/Assets/Samples/SimpleDemo/SimpleDemoShader.shadergraph +++ b/Assets/Samples/SimpleDemo/SimpleDemoShader.shadergraph @@ -424,7 +424,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", "m_ObjectId": "6c11b31e69074c7eaaba6be5fd8e9883", "m_Id": 0, - "m_DisplayName": "Diffuse", + "m_DisplayName": "Albedo", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -999,10 +999,10 @@ "m_Guid": { "m_GuidSerialized": "850bfd61-5331-48ea-8846-c4e0ad04e0e8" }, - "m_Name": "Diffuse", + "m_Name": "Albedo", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Diffuse", - "m_DefaultReferenceName": "_Diffuse", + "m_RefNameGeneratedByDisplayName": "Albedo", + "m_DefaultReferenceName": "_Albedo", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -1012,8 +1012,6 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_PerRendererData": false, - "m_customAttributes": [], "m_Value": { "r": 0.0, "g": 0.0, diff --git a/Assets/Samples/SimpleMultiplayer/SimpleMultiplayerShader.shadergraph b/Assets/Samples/SimpleMultiplayer/SimpleMultiplayerShader.shadergraph index 69ce7f0009..3781244336 100644 --- a/Assets/Samples/SimpleMultiplayer/SimpleMultiplayerShader.shadergraph +++ b/Assets/Samples/SimpleMultiplayer/SimpleMultiplayerShader.shadergraph @@ -424,7 +424,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", "m_ObjectId": "6c11b31e69074c7eaaba6be5fd8e9883", "m_Id": 0, - "m_DisplayName": "Diffuse", + "m_DisplayName": "Albedo", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -999,10 +999,10 @@ "m_Guid": { "m_GuidSerialized": "850bfd61-5331-48ea-8846-c4e0ad04e0e8" }, - "m_Name": "Diffuse", + "m_Name": "Albedo", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Diffuse", - "m_DefaultReferenceName": "_Diffuse", + "m_RefNameGeneratedByDisplayName": "Albedo", + "m_DefaultReferenceName": "_Albedo", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -1012,8 +1012,6 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_PerRendererData": false, - "m_customAttributes": [], "m_Value": { "r": 0.0, "g": 0.0, diff --git a/Assets/Samples/UIvsGameInput/UIvsGameInputShader.shadergraph b/Assets/Samples/UIvsGameInput/UIvsGameInputShader.shadergraph index 69ce7f0009..3781244336 100644 --- a/Assets/Samples/UIvsGameInput/UIvsGameInputShader.shadergraph +++ b/Assets/Samples/UIvsGameInput/UIvsGameInputShader.shadergraph @@ -424,7 +424,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", "m_ObjectId": "6c11b31e69074c7eaaba6be5fd8e9883", "m_Id": 0, - "m_DisplayName": "Diffuse", + "m_DisplayName": "Albedo", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -999,10 +999,10 @@ "m_Guid": { "m_GuidSerialized": "850bfd61-5331-48ea-8846-c4e0ad04e0e8" }, - "m_Name": "Diffuse", + "m_Name": "Albedo", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Diffuse", - "m_DefaultReferenceName": "_Diffuse", + "m_RefNameGeneratedByDisplayName": "Albedo", + "m_DefaultReferenceName": "_Albedo", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -1012,8 +1012,6 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_PerRendererData": false, - "m_customAttributes": [], "m_Value": { "r": 0.0, "g": 0.0, diff --git a/Assets/Samples/UnityRemote/UnityRemoteShader.shadergraph b/Assets/Samples/UnityRemote/UnityRemoteShader.shadergraph index 69ce7f0009..3781244336 100644 --- a/Assets/Samples/UnityRemote/UnityRemoteShader.shadergraph +++ b/Assets/Samples/UnityRemote/UnityRemoteShader.shadergraph @@ -424,7 +424,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", "m_ObjectId": "6c11b31e69074c7eaaba6be5fd8e9883", "m_Id": 0, - "m_DisplayName": "Diffuse", + "m_DisplayName": "Albedo", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -999,10 +999,10 @@ "m_Guid": { "m_GuidSerialized": "850bfd61-5331-48ea-8846-c4e0ad04e0e8" }, - "m_Name": "Diffuse", + "m_Name": "Albedo", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Diffuse", - "m_DefaultReferenceName": "_Diffuse", + "m_RefNameGeneratedByDisplayName": "Albedo", + "m_DefaultReferenceName": "_Albedo", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -1012,8 +1012,6 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_PerRendererData": false, - "m_customAttributes": [], "m_Value": { "r": 0.0, "g": 0.0, diff --git a/ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/Diffuse.shadergraph b/ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/InputDeviceTesterShader.shadergraph similarity index 99% rename from ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/Diffuse.shadergraph rename to ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/InputDeviceTesterShader.shadergraph index 69ce7f0009..3781244336 100644 --- a/ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/Diffuse.shadergraph +++ b/ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/InputDeviceTesterShader.shadergraph @@ -424,7 +424,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", "m_ObjectId": "6c11b31e69074c7eaaba6be5fd8e9883", "m_Id": 0, - "m_DisplayName": "Diffuse", + "m_DisplayName": "Albedo", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -999,10 +999,10 @@ "m_Guid": { "m_GuidSerialized": "850bfd61-5331-48ea-8846-c4e0ad04e0e8" }, - "m_Name": "Diffuse", + "m_Name": "Albedo", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Diffuse", - "m_DefaultReferenceName": "_Diffuse", + "m_RefNameGeneratedByDisplayName": "Albedo", + "m_DefaultReferenceName": "_Albedo", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -1012,8 +1012,6 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_PerRendererData": false, - "m_customAttributes": [], "m_Value": { "r": 0.0, "g": 0.0, diff --git a/ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/Diffuse.shadergraph.meta b/ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/InputDeviceTesterShader.shadergraph.meta similarity index 100% rename from ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/Diffuse.shadergraph.meta rename to ExternalSampleProjects/InputDeviceTester/Assets/InputDeviceTester/Shaders/InputDeviceTesterShader.shadergraph.meta