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hdhhuang
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PostProcessing/Runtime/Components/DepthOfFieldComponent.cs

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@@ -105,7 +105,6 @@ public void Prepare(RenderTexture source, Material uberMaterial, bool antialiasC
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material.SetFloat(Uniforms._RcpAspect, 1f / aspect);
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// CoC calculation pass
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// HACK by hdh, add RenderTextureReadWrite.Linear setting. in DX9 shader model 3 Linear rendering, without this will have bug
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var rtCoC = context.renderTextureFactory.Get(context.width, context.height, 0, cocFormat, RenderTextureReadWrite.Linear);
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Graphics.Blit(null, rtCoC, material, 0);
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