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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v6.1.5

20 Mar 19:27
5d59eb3
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6.1.5 (2019-03-20)

Bug Fixes

  • bitreader: Fixes reading of NetworkedBehaviour instances (5d59eb3)

Payload Hotfix

17 Mar 12:32
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This release fixes an issue where payload streams would not properly be copied. This is backwards compatible.

RPC Cache Signature Hotfix

17 Mar 11:49
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This fixes an issue where two RPC hashes would collide if the RPC had no parameter.

This is recommended for everyone using >= v6.1.0. It is backwards compatible.

RPC Caching Hotfix

13 Mar 07:11
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This is a quick hotfix that fixes an issue causing RPC's to not be cached properly.

Everyone using v6.1.0 should upgrade to this. Older versions are not affected.

Minor Fix

12 Mar 19:08
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This fixes an issue that would cause NetworkedBehaviours that are disabled to not be registered to the NetworkedObject.

RPC Overloads & Incremental Update Loop

12 Mar 17:35
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This is a feature update.
It adds:

  • Support for RPC method overloads
  • Incremental Update Loop

For large projects, you can now have the per object processing be incremental. Thus never freezing a frame.

Editor Hotfix

09 Mar 10:23
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Fixes an issue where the NetworkedPrefab list would not properly read serialized values.

Performance RPC Hotfix

09 Mar 00:14
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Fixes a typo in a one of the InvokeRpc methods

Performance RPC Method Invoke Fix

09 Mar 00:06
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This version adds new performance invokes. All performance RPC invokes now have the "Performance" suffix.

Example:
Old: InvokeClientRpcOnClient(method, stream);
New: InvokeClientRpcOnClientPerformance(method, stream);

The old performance invokes have been made obsolete.

Spawn & Scene Rewrite!

08 Mar 23:30
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This is a big release! The spawn system has been rewritten to support "SoftSynced" objects. The scene system was also rewritten to fix previous issues.

This version:

  • Includes a visibility system once again!
  • Removes IntX dependency
  • Supports SoftSynced scene objects
  • Adds custom spawn and destroy handlers for custom object pooling
  • Adds RPC return values
  • Minor cryptography fixes to make the handshake more resistant against time channel attacks
  • Adds an example project
  • Adds missing 0 parameter RPC overload

And more!

Hope you guys enjoy this one. You can as always report bugs with the issue tracker and get help on our discord server!