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Description
I am using Netcode for GameObjects, but everytime I try to build it to WebGL, it gives a "RuntimeError: null function or function signature mismatch,RuntimeError: null function or function signature mismatch" error.
I started using the web socket transport, and I was wondering how I would be able to set up clients for WebGL. I want a linux server and have WebGL clients connect to it. For testing purposes, I want to host using a Windows machine and use WebGL to connect clients to it. However, the error persists.
Is there more setup I need to do before I can build for WebGL? Why does the error persistent even though I am using a web socket transport for my WebGL build?