From 58dc65c9565ff8d06390dbf13d285fc790f70601 Mon Sep 17 00:00:00 2001 From: Jori Kos <43441605+JoriKos@users.noreply.github.com> Date: Thu, 7 Aug 2025 16:46:15 +0200 Subject: [PATCH] Fixed Widowmaker not giving metal on friendly disguises --- src/game/shared/tf/tf_weaponbase.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/shared/tf/tf_weaponbase.cpp b/src/game/shared/tf/tf_weaponbase.cpp index d6ca763327f..e4ae80c6468 100644 --- a/src/game/shared/tf/tf_weaponbase.cpp +++ b/src/game/shared/tf/tf_weaponbase.cpp @@ -4969,6 +4969,7 @@ void CTFWeaponBase::ApplyOnHitAttributes( CBaseEntity *pVictimBaseEntity, CTFPla if ( pVictim && pVictim->IsPlayerClass( TF_CLASS_SPY ) && pVictim->m_Shared.InCond( TF_COND_DISGUISED ) && + (pVictim->m_Shared.GetDisguiseTeam() != pVictim->GetTeamNumber()) && !( pVictim->m_Shared.IsStealthed() || pVictim->m_Shared.InCond( TF_COND_STEALTHED_BLINK ) ) ) { flPercentage = 0.0f;