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Fixed incorrect documentation.
HAS_UNIFORM_BUFFERS -> HAS_UNIFORM_BLOCKS
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doc/Language.md

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@@ -38,7 +38,7 @@ The shader file is first run through a C99 preprocessor. The following \#defines
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### Storage
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* `HAS_UNIFORM_BUFFERS`: Set to 1 if uniform buffers are available, 0 if not. If disabled, uniform buffers will be converted to push constants.(equivalent to individual uniforms)
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* `HAS_UNIFORM_BLOCKS`: Set to 1 if uniform blocks are available, 0 if not. If disabled, uniform blocks will be converted to push constants. (equivalent to individual uniforms)
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* `HAS_BUFFERS`: Set to 1 if shader storage buffers are available, 0 if not.
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* `HAS_STD140`: Set to 1 if the `std140` block layout is available, 0 if not.
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* `HAS_STD430`: Set to 1 if the `std430` block layout is available, 0 if not.

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