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Updated glslang, SPIRV-Cross, and SPIRV-Tools to the latest versions. Use
the latest release tag for glslang rather than latest HEAD.
Updated prebuilt flatbuffers to the latest version.
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@@ -55,15 +55,17 @@ The following software is required to build MSL:
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The glslang, SPIRV-Cross, and SPIRV-Tools submodules can be grabbed by running `git submodule update --init --recursive`.
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Additionally, additional tools such as Microsoft's HLSL compiler and Apple's Metal compiler will be required when compiling shaders for certain platforms.
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Additional tools such as Microsoft's HLSL compiler and Apple's Metal compiler will be required when compiling shaders for certain platforms.
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# Platforms
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MSL has been built for and tested on the following platforms:
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* Linux (GCC and LLVM clang)
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* Windows (requires Visual Studio 2015 or later)
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* Mac OS X
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* Windows (requires Visual Studio 2017 or later)
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* macOS
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C++17 must be supported by the compiler being used.
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