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CHANGELOG.md

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#### 3.2.2 (16 Jul 2025)
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- OGG is now also supported using `readSamplesFrom*` methods.
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- fix getPosition and bufferirg for released buffer.
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#### 3.2.1 (28 Jun 2025)
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- fix #104, #245, #249. It is now possible to use a 3rd party plugin like `audio_session` to manage audio context.
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- new audio context example in `example/lib/audio_context/audio_context.dart`.

pubspec.yaml

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A low-level audio plugin for Flutter,
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mainly meant for games and immersive apps.
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Based on the SoLoud (C++) audio engine.
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version: 3.2.1
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version: 3.2.2
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homepage: https://github.com/alnitak/flutter_soloud
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maintainer: Marco Bavagnoli (@lildeimos)
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platforms:

src/audiobuffer/audiobuffer.cpp

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/// Get the time consumed by this stream of type RELEASED
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SoLoud::time BufferStream::getStreamTimeConsumed()
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{
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// printf("getStreamTimeConsumed %f\n", (mBytesConsumed / mPCMformat.bytesPerSample) / (mBaseSamplerate * mPCMformat.channels));
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return (double)(mBytesConsumed / mPCMformat.bytesPerSample) / (mBaseSamplerate * mPCMformat.channels);
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}
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};

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