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A-DesignUser interface design and artUser interface design and artS-Ready-For-ImplementationFeel free to get started!Feel free to get started!
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By contrast, Bevy's editor isn't intended to be a replacement for writing Rust in a standard IDE. Instead, it's a tool for the things that "programming languages in a text editor" sucks at. Right now, the primary pain points (that could be fixed with some visual tooling) are:
- Designing levels by typing out coordinates is simply infeasible, and can't be done without programming skills
- Understanding the systems that are running and their relation to each other
- Investigating a running scene to check values is really onerous (unless you use the third-party bevy_inspector_egui)
- Designing UI (layout and styles) via code takes a ton of trial and error and a lot of boilerplate and lots of recompilation
- Authoring game-designy content (new enemy types, changing values for attacks...) requires a programmer or custom tooling
- Checking how assets will look in your game with all of the custom shaders and systems and effects is slow and requires a programmer
https://discord.com/channels/691052431525675048/789987800014651412/1290691176151908373
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A-DesignUser interface design and artUser interface design and artS-Ready-For-ImplementationFeel free to get started!Feel free to get started!