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[FEATURE REQUEST] Event Trigger Node #15

@blueknightone

Description

@blueknightone

A node that calls an event provided by the designer. This would be useful for switching some enemies from friendly to hostile due to player's dialogue choices or a number of other features a designer may want to happen (attribute changes, faction reputation, etc.).

The node should take a List<UnityEvent> and iterate through, calling each event.

Additional Enhancement The List<UnityEvent> should be reorderable to control what order the events are triggered in.

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