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Description
- Hang on edge of platforms / wall nooks / pegs
- run
- double jump (or as many extra jumps)
- downward slam
- upward super jump (rook)
- spiderman style rope swing / hook shot swing
- look up / down when holding up or down move camera up or down
- couch to avoid bullets aimed and player head
- crawl to crawl under short areas
- slide to slide under short areas
- wall hold slide down
- jump down from one way platformers by holding down and jump
- horizontal dash
- dash to break breakables
- jetpack
- ropes
- swim
- free fly
- different gravity zones
- swap vertical gravity
- portals
- doors
- pushable blocks
- camera shake (want to use noise so it’s smooth I have examples somewhere…)
- micro freeze frame when taking damage / doing damage
- basic enemy AI following player and is willing to fall off platforms / will try to jump to nearby platforms if it can / free fly ai that chases player / ai which walks between paths
- slopes (you need a custom pill shape for this to work right)
- parallax systems for background layers
- jumping bounce pads
- windy areas
- icy floors that are slippery
- keys / doors / switches
- collectibles
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