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Player movement anomolies when dropping between moving platform and wall #6

@approboGames

Description

@approboGames

If a player drops between a collision involving a wall/static platform and a moving platform (for example when a moving platform bridges two static platforms by moving side to side) player movement anomalies occur.

Observed anomalies:

  • In some cases the player gets "absorbed" into the moving platform and moves with it while inside
  • General player "judder" movments

Possible workaround:

  • When creating an instance add a "moving_ground" table to identify moving platform collision group hashes
  • Temporarily disable an active collision with a "moving_ground" object if hit from the side to let the player drop through

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