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If a player drops between a collision involving a wall/static platform and a moving platform (for example when a moving platform bridges two static platforms by moving side to side) player movement anomalies occur.
Observed anomalies:
In some cases the player gets "absorbed" into the moving platform and moves with it while inside
General player "judder" movments
Possible workaround:
When creating an instance add a "moving_ground" table to identify moving platform collision group hashes
Temporarily disable an active collision with a "moving_ground" object if hit from the side to let the player drop through