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A player "goes in" when they can create, or contribute, to melds. with their total number of contributed cards being above the points minimum.
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A player "goes in" when they can create new melds or contribute to existing ones. The total point value of contributed cards must be above the team's points minimum.
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## 👈 Go Out
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A player "goes out" they discard the final card of their foot — ending the round.
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A player "goes out" when they discard the final card of their foot — ending the round.
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A player may not go out until:
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- All teammates are in their foot.
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- The team has developed [4 Black Books](#📓-black-book) and [5 Red Books](#📕-red-book).
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Before going out, a player may ask their team "can I go out?" Teammates are allowed to respond only with "yes" or "no" — avoiding [table talk](#🗣️-table-talk).
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Before going out, a player may ask: "Can I go out?" Teammates are allowed to respond only with "yes" or "no" — avoiding [table talk](#🗣️-table-talk).
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## 🗣️ Table talk
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@@ -181,30 +181,30 @@ Every house has a different understanding of what constitutes table talk.
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I find that strategic players enjoy playing strategic (educational) games. In these cases, [general strategy](#🗺️-general-strategy) is not considered table talk. Because strategic games aren't won on general strategy.
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Here are a few things that are invariable considered table talk:
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Here are a few invariable things considered table talk:
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- Correcting (or "helping") a teammate place their move.
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- This includes asking suggestive questions like "Did you want me to place this on the dirty meld or create a new clean meld?"
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- Asking teammates to decide between two options.
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-Communicating about a move with the intent to suggest the composition of your hand "I really want to pick that discard up…"
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-Talking about a move in a way that reveals the composition of your hand: "I really want to pick that discard up…"
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- Inquiries about the makeup of the discard pile.
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## 🗺️ General Strategy
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Here are some baseline strategies for being a good teammate:
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- It's generally advantagous to open options for teammates.
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- It's generally advantageous to open options for teammates.
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- Creating [Red Books](#📕-red-book) doesn't cost your team because they can continue to play melds on them.
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- Creating [Black Books](#📓-black-book) should be reserved for:
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-[Going in](#👉-go-in).
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-[Going out](#👈-go-out).
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- Increasing your score before your opponent [goes out](#👈-go-out).
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- Avoid discarding cards that you know your opponent can play — especially when you know there are duplicates in the top 7. See [Take Discards](#🗑️-take-discards).
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- When deciding whether to contribute to dirty meld or create a new, clean meld, consider the following:
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- Avoid discarding cards that your opponent can play — especially when you know there are duplicates in the top 7. See [Take Discards](#🗑️-take-discards).
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- When deciding whether to contribute to a dirty meld or create a new, clean meld, consider the following:
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- Is it early or late in the game?
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- How near to completion is the dirty meld?
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- What is the composition of the dirty meld? Can it be completed with wilds?
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- Does the opponent also have melds for this card — making it unclikely to be closed?
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-[Taking the discards](#🗑️-take-discards) is best employed when you can create a meld for a card value you don't have available.
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- Does the opponent also have melds for this card — making it unlikely to be closed?
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-[Taking the discards](#🗑️-take-discards) is best employed when creating new melds for card values you don't already have.
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