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Description
Issue doesn't occur in version 2.0, looks related to recent changes in AppearanceManager, but not entirely sure.
Here's output from libomv:
10:08:06,757 [9] INFO - : 11 inventory items in 'Current Outfit' folder
10:08:06,757 [9] INFO - : 'Rosie Head' found in 'Current Outfit' folder (InventoryTexture)
10:08:06,757 [9] INFO - : 'Rosie Left Forarm' found in 'Current Outfit' folder (InventoryTexture)
10:08:06,757 [9] INFO - : 'Rosie Legs' found in 'Current Outfit' folder (InventoryTexture)
10:08:06,757 [9] INFO - : 'Rosie Skin' found in 'Current Outfit' folder (InventoryWearable)
10:08:06,757 [9] INFO - : 'Rosie Right Forearm' found in 'Current Outfit' folder (InventoryTexture)
10:08:06,757 [9] INFO - : 'Rosie Right Upper Arm' found in 'Current Outfit' folder (InventoryTexture)
10:08:06,757 [9] INFO - : 'Rhiannon - Eyes' found in 'Current Outfit' folder (InventoryWearable)
10:08:06,757 [9] INFO - : 'Rosie Hair' found in 'Current Outfit' folder (InventoryWearable)
10:08:06,757 [9] INFO - : 'Rosie Shape' found in 'Current Outfit' folder (InventoryWearable)
10:08:06,757 [9] INFO - : 'Rosie Left Upper Arm' found in 'Current Outfit' folder (InventoryTexture)
10:08:06,757 [9] INFO - : 'Rosie Body' found in 'Current Outfit' folder (InventoryTexture)
Each of the "InventoryTexture" items are actually links to prim attachments, subsequently they are dropped in RequestAgentWorn(), then SendOutfitToCurrentSimulator() does not include them and they are removed from the avatar - removing the last line "Client.Network.SendPacket(attachmentsPacket)" in SendOutfitToCurrentSimulator() fixes it, but obviously is not the solution.
Here's a screenshot showing the inventory:
