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Updated the scirpts. Updated the copyright year to 2o23
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99 files changed

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Scripts/BuildSystem/BuildPlugin.py

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print("ERROR: Invalid build file specified in environment variable BUILD_UE4_PLUGIN")
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sys.exit()
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process = subprocess.Popen([ "python", os.environ["BUILD_UE4_PLUGIN"], "--find_descriptor", "../../" ])
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process.wait()
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args = ["python", os.environ["BUILD_UE4_PLUGIN"], "--find_descriptor"]
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if len(sys.argv) >= 2:
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args.append(sys.argv[1])
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args.append("../../")
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process = subprocess.Popen(args)
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process.wait()

Scripts/HeaderLint/FixHeaderPaths.bat

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{
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"enabled": true,
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"whitelist_includes": [
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"EngineModule.h"
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]
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}

Scripts/HeaderLint/header_lint.pf.json

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Source/ConstructionSystemEditor/ConstructionSystemEditor.Build.cs

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//$ Copyright 2015-19, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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//$ Copyright 2015-23, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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namespace UnrealBuildTool.Rules
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{

Source/ConstructionSystemEditor/Private/ConstructionSystemEditorModule.cpp

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//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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//$ Copyright 2015-23, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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#include "ConstructionSystemEditorModule.h"
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Source/ConstructionSystemEditor/Private/Utils/ProjectSettingsUpdater.cpp

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//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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//$ Copyright 2015-23, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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#include "Utils/ProjectSettingsUpdater.h"
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Source/ConstructionSystemEditor/Public/ConstructionSystemEditorModule.h

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//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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//$ Copyright 2015-23, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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#pragma once
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#include "CoreMinimal.h"

Source/ConstructionSystemEditor/Public/Utils/ProjectSettingsUpdater.h

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//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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//$ Copyright 2015-23, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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#pragma once
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#include "CoreMinimal.h"

Source/ConstructionSystemRuntime/ConstructionSystemRuntime.Build.cs

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//$ Copyright 2015-19, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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//$ Copyright 2015-23, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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namespace UnrealBuildTool.Rules
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{

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