@@ -3716,7 +3716,7 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
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if (unlikely (frame_heap_walkers.resources ->get_free_handles () < num_resource_descs)) {
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if (!frames[frame_idx].desc_heaps_exhausted_reported .resources ) {
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frames[frame_idx].desc_heaps_exhausted_reported .resources = true ;
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- ERR_FAIL_MSG (" Cannot bind uniform set because there's no enough room in current frame's RESOURCES descriptor heap.\n "
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+ ERR_FAIL_MSG (" Cannot bind uniform set because there's not enough room in the current frame's RESOURCES descriptor heap.\n "
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" Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting." );
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} else {
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return ;
@@ -3771,7 +3771,7 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
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if (unlikely (frame_heap_walkers.samplers ->get_free_handles () < num_sampler_descs)) {
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if (!frames[frame_idx].desc_heaps_exhausted_reported .samplers ) {
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frames[frame_idx].desc_heaps_exhausted_reported .samplers = true ;
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- ERR_FAIL_MSG (" Cannot bind uniform set because there's no enough room in current frame's SAMPLERS descriptors heap.\n "
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+ ERR_FAIL_MSG (" Cannot bind uniform set because there's not enough room in the current frame's SAMPLERS descriptors heap.\n "
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" Please increase the value of the rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame project setting." );
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} else {
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return ;
@@ -3846,7 +3846,7 @@ void RenderingDeviceDriverD3D12::command_clear_buffer(CommandBufferID p_cmd_buff
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if (!frames[frame_idx].desc_heaps_exhausted_reported .resources ) {
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frames[frame_idx].desc_heaps_exhausted_reported .resources = true ;
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ERR_FAIL_MSG (
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- " Cannot clear buffer because there's no enough room in current frame's RESOURCE descriptors heap.\n "
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+ " Cannot clear buffer because there's not enough room in the current frame's RESOURCE descriptors heap.\n "
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" Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting." );
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} else {
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return ;
@@ -3856,7 +3856,7 @@ void RenderingDeviceDriverD3D12::command_clear_buffer(CommandBufferID p_cmd_buff
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if (!frames[frame_idx].desc_heaps_exhausted_reported .aux ) {
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frames[frame_idx].desc_heaps_exhausted_reported .aux = true ;
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ERR_FAIL_MSG (
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- " Cannot clear buffer because there's no enough room in current frame's AUX descriptors heap.\n "
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+ " Cannot clear buffer because there's not enough room in the current frame's AUX descriptors heap.\n "
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" Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting." );
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} else {
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return ;
@@ -4001,7 +4001,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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if (!frames[frame_idx].desc_heaps_exhausted_reported .rtv ) {
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frames[frame_idx].desc_heaps_exhausted_reported .rtv = true ;
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ERR_FAIL_MSG (
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- " Cannot clear texture because there's no enough room in current frame's RENDER TARGET descriptors heap.\n "
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+ " Cannot clear texture because there's not enough room in the current frame's RENDER TARGET descriptors heap.\n "
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" Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting." );
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} else {
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return ;
@@ -4036,7 +4036,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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if (!frames[frame_idx].desc_heaps_exhausted_reported .resources ) {
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frames[frame_idx].desc_heaps_exhausted_reported .resources = true ;
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ERR_FAIL_MSG (
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- " Cannot clear texture because there's no enough room in current frame's RESOURCE descriptors heap.\n "
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+ " Cannot clear texture because there's not enough room in the current frame's RESOURCE descriptors heap.\n "
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" Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting." );
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} else {
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return ;
@@ -4046,7 +4046,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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if (!frames[frame_idx].desc_heaps_exhausted_reported .aux ) {
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frames[frame_idx].desc_heaps_exhausted_reported .aux = true ;
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ERR_FAIL_MSG (
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- " Cannot clear texture because there's no enough room in current frame's AUX descriptors heap.\n "
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+ " Cannot clear texture because there's not enough room in the current frame's AUX descriptors heap.\n "
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" Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting." );
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} else {
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return ;
@@ -4540,7 +4540,7 @@ void RenderingDeviceDriverD3D12::command_next_render_subpass(CommandBufferID p_c
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if (frames[frame_idx].desc_heap_walkers .rtv .is_at_eof ()) {
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if (!frames[frame_idx].desc_heaps_exhausted_reported .rtv ) {
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frames[frame_idx].desc_heaps_exhausted_reported .rtv = true ;
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- ERR_FAIL_MSG (" Cannot begin subpass because there's no enough room in current frame's RENDER TARGET descriptors heap.\n "
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+ ERR_FAIL_MSG (" Cannot begin subpass because there's not enough room in the current frame's RENDER TARGET descriptors heap.\n "
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" Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting." );
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} else {
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return ;
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