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Hello, I'm having trouble understanding the methods for saving and loading, and I already read the documentation. I'm very inexperienced, so there are things that I don't understand well. Right now, I want to have a button that saves the current timeline data (which timeline is the player at, which line, changes in variables, etc) to a .txt, and a button in the main menu that always loads that .txt. Right now I don't won't to go into slots and screenshots: a simple button that saves in the same .txt would do. I guess what I'm having more trouble is how to create that dictionary or readable .txt. I apologise if this is a more basic GDscript question, but I would like to read examples of saving fuctions similar to what I want to achieve. Thank you for your time :) |
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Replies: 1 comment 2 replies
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Hello! All you really need to do is use func _on_button_pressed() -> void:
Dialogic.Save.save() |
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Hello!
There is a new page coming soon, I'm just trying to get my current PR done and merged.
All you really need to do is use
Dialogic.Save.saveandDialogic.Save.load, you can ignore the slot name and leave it empty.This will use a default slot name instead.