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Void enemy: Add clues when it starts chasing #1372

@manuq

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@manuq

Add both a visual clue and an audio clue when the enemy starts chasing the player.

As placeholders, we could reuse the guard's exclamation sign and the alerted sound.

XP Summary (total 200)

Subdomain Skill XP
Engineering: Gameplay & Systems Programming Problem Solving 50
Engineering: Gameplay & Systems Programming Creativity & Design Thinking 75
Engineering: Gameplay & Systems Programming Technical Literacy 75

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