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Add light mapping / AO baking demo #5

@gkjohnson

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@gkjohnson

UV Unwrapping

Lightmap Generation

  1. Optionally generate a UV map
  2. Adjust the path tracing shader to project into UV space rather than world space.
  3. Flood the texture gaps (use mip maps?)
  4. Apply to model

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    help wantedExtra attention is needed

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