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fix solution configuration to match example.gdextension
1 parent bd8dd0a commit 66bda9d

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4 files changed

+269
-39
lines changed

4 files changed

+269
-39
lines changed

godot-cpp-example.sln

Lines changed: 70 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -6,17 +6,78 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "godot", "godot.vcxproj", "{
66
EndProject
77
Global
88
GlobalSection(SolutionConfigurationPlatforms) = preSolution
9-
Debug|x64 = Debug|x64
10-
Debug|arm64 = Debug|arm64
11-
Debug|Win32 = Debug|Win32
9+
Debug-x86_32|windows = Debug-x86_32|windows
10+
Release-x86_32|windows = Release-x86_32|windows
11+
Debug-x86_64|windows = Debug-x86_64|windows
12+
Release-x86_64|windows = Release-x86_64|windows
13+
14+
Debug-x86_64|linux = Debug-x86_64|linux
15+
Release-x86_64|linux = Release-x86_64|linux
16+
Debug-arm64|linux = Debug-arm64|linux
17+
Release-arm64|linux = Release-arm64|linux
18+
Debug-rv64|linux = Debug-rv64|linux
19+
Release-rv64|linux = Release-rv64|linux
20+
21+
Debug|macos = Debug|macos
22+
Release|macos = Release|macos
23+
24+
Debug-arm64|ios = Debug-arm64|ios
25+
Release-arm64|ios = Release-arm64|ios
26+
27+
Debug-x86_64|android = Debug-x86_64|android
28+
Release-x86_64|android = Release-x86_64|android
29+
Debug-arm64|android = Debug-arm64|android
30+
Release-arm64|android = Release-arm64|android
31+
32+
Debug-wasm32|web = Debug-wasm32|web
33+
Release-wasm32|web = Release-wasm32|web
1234
EndGlobalSection
1335
GlobalSection(ProjectConfigurationPlatforms) = postSolution
14-
{9A2FB295-38D9-4994-9497-26FF91C85465}.debug|x64.ActiveCfg = debug|x64
15-
{9A2FB295-38D9-4994-9497-26FF91C85465}.debug|x64.Build.0 = debug|x64
16-
{9A2FB295-38D9-4994-9497-26FF91C85465}.debug|arm64.ActiveCfg = debug|arm64
17-
{9A2FB295-38D9-4994-9497-26FF91C85465}.debug|arm64.Build.0 = debug|arm64
18-
{9A2FB295-38D9-4994-9497-26FF91C85465}.debug|Win32.ActiveCfg = debug|Win32
19-
{9A2FB295-38D9-4994-9497-26FF91C85465}.debug|Win32.Build.0 = debug|Win32
36+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-x86_32|windows.ActiveCfg = Debug-x86_32|windows
37+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-x86_32|windows.Build.0 = Debug-x86_32|windows
38+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-x86_32|windows.ActiveCfg = Release-x86_32|windows
39+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-x86_32|windows.Build.0 = Release-x86_32|windows
40+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-x86_64|windows.ActiveCfg = Debug-x86_64|windows
41+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-x86_64|windows.Build.0 = Debug-x86_64|windows
42+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-x86_64|windows.ActiveCfg = Release-x86_64|windows
43+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-x86_64|windows.Build.0 = Release-x86_64|windows
44+
45+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-x86_64|linux.ActiveCfg = Debug-x86_64|linux
46+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-x86_64|linux.Build.0 = Debug-x86_64|linux
47+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-x86_64|linux.ActiveCfg = Release-x86_64|linux
48+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-x86_64|linux.Build.0 = Release-x86_64|linux
49+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-arm64|linux.ActiveCfg = Debug-arm64|linux
50+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-arm64|linux.Build.0 = Debug-arm64|linux
51+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-arm64|linux.ActiveCfg = Release-arm64|linux
52+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-arm64|linux.Build.0 = Release-arm64|linux
53+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-rv64|linux.ActiveCfg = Debug-rv64|linux
54+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-rv64|linux.Build.0 = Debug-rv64|linux
55+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-rv64|linux.ActiveCfg = Release-rv64|linux
56+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-rv64|linux.Build.0 = Release-rv64|linux
57+
58+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug|macos.ActiveCfg = Debug|macos
59+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug|macos.Build.0 = Debug|macos
60+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release|macos.ActiveCfg = Release|macos
61+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release|macos.Build.0 = Release|macos
62+
63+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-arm64|ios.ActiveCfg = Debug-arm64|ios
64+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-arm64|ios.Build.0 = Debug-arm64|ios
65+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-arm64|ios.ActiveCfg = Release-arm64|ios
66+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-arm64|ios.Build.0 = Release-arm64|ios
67+
68+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-x86_64|android.ActiveCfg = Debug-x86_64|android
69+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-x86_64|android.Build.0 = Debug-x86_64|android
70+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-x86_64|android.ActiveCfg = Release-x86_64|android
71+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-x86_64|android.Build.0 = Release-x86_64|android
72+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-arm64|android.ActiveCfg = Debug-arm64|android
73+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-arm64|android.Build.0 = Debug-arm64|android
74+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-arm64|android.ActiveCfg = Release-arm64|android
75+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-arm64|android.Build.0 = Release-arm64|android
76+
77+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-wasm32|web.ActiveCfg = Debug-wasm32|web
78+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Debug-wasm32|web.Build.0 = Debug-wasm32|web
79+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-wasm32|web.ActiveCfg = Release-wasm32|web
80+
{9A2FB295-38D9-4994-9497-26FF91C85465}.Release-wasm32|web.Build.0 = Release-wasm32|web
2081
EndGlobalSection
2182
GlobalSection(SolutionProperties) = preSolution
2283
HideSolutionNode = FALSE

godot.vcxproj

Lines changed: 195 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -6,46 +6,229 @@
66
<Keyword>MakeFileProj</Keyword>
77
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
88
</PropertyGroup>
9-
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm64'">
9+
10+
<!-- Windows -->
11+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-x86_32|windows'">
1012
<GodotConfiguration>Debug</GodotConfiguration>
11-
<GodotPlatform>arm64</GodotPlatform>
13+
<GodotPlatform>windows</GodotPlatform>
14+
<GodotTemplate>template_debug</GodotTemplate>
15+
<Arch>x86_32</Arch>
1216
</PropertyGroup>
13-
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
17+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-x86_32|windows'">
18+
<GodotConfiguration>Release</GodotConfiguration>
19+
<GodotPlatform>windows</GodotPlatform>
20+
<GodotTemplate>template_release</GodotTemplate>
21+
<Arch>x86_32</Arch>
22+
</PropertyGroup>
23+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-x86_64|windows'">
1424
<GodotConfiguration>Debug</GodotConfiguration>
15-
<GodotPlatform>x64</GodotPlatform>
25+
<GodotPlatform>windows</GodotPlatform>
26+
<GodotTemplate>template_debug</GodotTemplate>
27+
<Arch>x86_64</Arch>
28+
</PropertyGroup>
29+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-x86_64|windows'">
30+
<GodotConfiguration>Release</GodotConfiguration>
31+
<GodotPlatform>windows</GodotPlatform>
32+
<GodotTemplate>template_release</GodotTemplate>
33+
<Arch>x86_64</Arch>
34+
</PropertyGroup>
35+
36+
<!-- Linux -->
37+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-x86_64|linux'">
38+
<GodotConfiguration>Debug</GodotConfiguration>
39+
<GodotPlatform>linux</GodotPlatform>
40+
<GodotTemplate>template_debug</GodotTemplate>
41+
<Arch>x86_64</Arch>
42+
</PropertyGroup>
43+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-x86_64|linux'">
44+
<GodotConfiguration>Release</GodotConfiguration>
45+
<GodotPlatform>linux</GodotPlatform>
46+
<GodotTemplate>template_release</GodotTemplate>
47+
<Arch>x86_64</Arch>
48+
</PropertyGroup>
49+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-arm64|linux'">
50+
<GodotConfiguration>Debug</GodotConfiguration>
51+
<GodotPlatform>linux</GodotPlatform>
52+
<GodotTemplate>template_debug</GodotTemplate>
53+
<Arch>arm64</Arch>
54+
</PropertyGroup>
55+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-arm64|linux'">
56+
<GodotConfiguration>Release</GodotConfiguration>
57+
<GodotPlatform>linux</GodotPlatform>
58+
<GodotTemplate>template_release</GodotTemplate>
59+
<Arch>arm64</Arch>
60+
</PropertyGroup>
61+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-rv64|linux'">
62+
<GodotConfiguration>Debug</GodotConfiguration>
63+
<GodotPlatform>linux</GodotPlatform>
64+
<GodotTemplate>template_debug</GodotTemplate>
65+
<Arch>rv64</Arch>
66+
</PropertyGroup>
67+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-rv64|linux'">
68+
<GodotConfiguration>Release</GodotConfiguration>
69+
<GodotPlatform>linux</GodotPlatform>
70+
<GodotTemplate>template_release</GodotTemplate>
71+
<Arch>rv64</Arch>
72+
</PropertyGroup>
73+
74+
<!-- macOS (no arch in config) -->
75+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|macos'">
76+
<GodotConfiguration>Debug</GodotConfiguration>
77+
<GodotPlatform>macos</GodotPlatform>
78+
<GodotTemplate>template_debug</GodotTemplate>
79+
<Arch></Arch> <!-- no arch in example.gdextension -->
80+
</PropertyGroup>
81+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|macos'">
82+
<GodotConfiguration>Release</GodotConfiguration>
83+
<GodotPlatform>macos</GodotPlatform>
84+
<GodotTemplate>template_release</GodotTemplate>
85+
<Arch></Arch>
86+
</PropertyGroup>
87+
88+
<!-- iOS -->
89+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-arm64|ios'">
90+
<GodotConfiguration>Debug</GodotConfiguration>
91+
<GodotPlatform>ios</GodotPlatform>
92+
<GodotTemplate>template_debug</GodotTemplate>
93+
<Arch>arm64</Arch>
94+
</PropertyGroup>
95+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-arm64|ios'">
96+
<GodotConfiguration>Release</GodotConfiguration>
97+
<GodotPlatform>ios</GodotPlatform>
98+
<GodotTemplate>template_release</GodotTemplate>
99+
<Arch>arm64</Arch>
16100
</PropertyGroup>
101+
102+
<!-- Android -->
103+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-x86_64|android'">
104+
<GodotConfiguration>Debug</GodotConfiguration>
105+
<GodotPlatform>android</GodotPlatform>
106+
<GodotTemplate>template_debug</GodotTemplate>
107+
<Arch>x86_64</Arch>
108+
</PropertyGroup>
109+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-x86_64|android'">
110+
<GodotConfiguration>Release</GodotConfiguration>
111+
<GodotPlatform>android</GodotPlatform>
112+
<GodotTemplate>template_release</GodotTemplate>
113+
<Arch>x86_64</Arch>
114+
</PropertyGroup>
115+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-arm64|android'">
116+
<GodotConfiguration>Debug</GodotConfiguration>
117+
<GodotPlatform>android</GodotPlatform>
118+
<GodotTemplate>template_debug</GodotTemplate>
119+
<Arch>arm64</Arch>
120+
</PropertyGroup>
121+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-arm64|android'">
122+
<GodotConfiguration>Release</GodotConfiguration>
123+
<GodotPlatform>android</GodotPlatform>
124+
<GodotTemplate>template_release</GodotTemplate>
125+
<Arch>arm64</Arch>
126+
</PropertyGroup>
127+
128+
<!-- Web (wasm32) -->
129+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-wasm32|web'">
130+
<GodotConfiguration>Debug</GodotConfiguration>
131+
<GodotPlatform>web</GodotPlatform>
132+
<GodotTemplate>template_debug</GodotTemplate>
133+
<Arch>wasm32</Arch>
134+
</PropertyGroup>
135+
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-wasm32|web'">
136+
<GodotConfiguration>Release</GodotConfiguration>
137+
<GodotPlatform>web</GodotPlatform>
138+
<GodotTemplate>template_release</GodotTemplate>
139+
<Arch>wasm32</Arch>
140+
</PropertyGroup>
141+
17142
<PropertyGroup>
18143
<IsWindows>$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))</IsWindows>
19144
<IsMac>$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))</IsMac>
20145
<IsLinux>$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))</IsLinux>
21146
</PropertyGroup>
22147
<Import Project="$(VCTargetsPath)/Microsoft.Cpp.Default.props" Condition="$(IsWindows)"/>
23-
<Import Project="$(MSBuildProjectDirectory)/targets/JetBrains.Rider.Cpp.targets" Condition="$(IsMac) OR $(IsLinux)"/>
148+
<Import Project="$(MSBuildProjectDirectory)/targets/JetBrains.Rider.Cpp.targets" Condition="$(IsMac) OR $(IsLinux)"/>
149+
150+
<PropertyGroup Label="UserMacros">
151+
<!-- Mirror useful CMake variables as MSBuild properties for consistency -->
152+
<ExtensionName Condition="'$(ExtensionName)' == ''">EXTENSION-NAME</ExtensionName>
153+
<!-- The directory of the Godot game project -->
154+
<GameProjectDir Condition="'$(GameProjectDir)' == ''">demo</GameProjectDir>
155+
<!-- Expose quick-switch properties to the IDE (can be overridden in godot.user.props) -->
156+
<Precision Condition="'$(Precision)' == ''">single</Precision> <!--single or double-->
157+
<Threads Condition="'$(Threads)' == ''">threads</Threads>
158+
</PropertyGroup>
159+
<Import Project="$(MSBuildProjectDirectory)/targets/godot.user.props" Condition="Exists('$(MSBuildProjectDirectory)/targets/godot.user.props')"/>
160+
24161
<PropertyGroup Label="Configuration">
25162
<ConfigurationType>Makefile</ConfigurationType>
26163
<UseOfMfc>false</UseOfMfc>
27-
<PlatformToolset>v143</PlatformToolset> <!--Might be overridden in the platform specific import or godot.user.props -->
164+
<PlatformToolset>v143</PlatformToolset> <!--Makes Visual Studio happy. Might be overridden in the platform specific import or godot.user.props -->
28165
<DefaultPlatformToolset Condition="'$(DefaultPlatformToolset)'==''"/> <!--Workaround until https://youtrack.jetbrains.com/issue/RIDER-123783 is resolved. -->
29-
<OutDir>$(SolutionDir)/bin</OutDir>
30-
<IntDir>obj/</IntDir>
31-
<LayoutDir>$(OutDir)/Layout</LayoutDir>
32166
<NMakeIncludeSearchPath>godot-cpp/gen/include;godot-cpp/include;godot-cpp/gdextension;$(NMakeIncludeSearchPath);</NMakeIncludeSearchPath>
167+
<!-- Default debugger command should point to GodotEditor; if env var GODOT is provided, use it -->
168+
<LocalDebuggerCommand Condition="'$(LocalDebuggerCommand)' == '' and '$(GODOT)' != ''">$(GODOT)</LocalDebuggerCommand>
169+
<LocalDebuggerCommand Condition="'$(LocalDebuggerCommand)' == '' and '$(GODOT)' == ''">godot</LocalDebuggerCommand>
170+
<!-- Commands executed by Build/Rebuild/Clean in the IDE (Rider, VS) -->
171+
<NMakeBuildCommandLine>scons platform=$(GodotPlatform) arch=$(Arch) target=$(GodotTemplate)</NMakeBuildCommandLine>
172+
<NMakeReBuildCommandLine>scons --clean platform=$(GodotPlatform) arch=$(Arch) target=$(GodotTemplate) &amp;&amp; scons platform=$(GodotPlatform) arch=$(Arch) target=$(GodotTemplate)</NMakeReBuildCommandLine>
173+
<NMakeCleanCommandLine>scons --clean platform=$(GodotPlatform) arch=$(Arch) target=$(GodotTemplate)</NMakeCleanCommandLine>
33174
</PropertyGroup>
34175
<Import Project="$(VCTargetsPath)/Microsoft.Cpp.props" Condition="$(IsWindows)"/>
35176
<ImportGroup Label="ExtensionSettings">
36177
</ImportGroup>
37-
<PropertyGroup Label="UserMacros" />
38-
<Import Project="$(MSBuildProjectDirectory)/targets/nmake.props"/>
39-
<Import Project="$(MSBuildProjectDirectory)/targets/godot.user.props" Condition="Exists('$(MSBuildProjectDirectory)/targets/godot.user.props')"/>
40178
<ItemGroup>
41179
<ClInclude Include="godot-cpp/**/*.h"/>
42180
<ClInclude Include="godot-cpp/**/*.hpp"/>
43181
<ClInclude Include="src/**/*.h"/>
44182
<ClCompile Include="godot-cpp/**/*.cpp"/>
45183
<ClCompile Include="src/**/*.cpp"/>
46184
</ItemGroup>
185+
47186
<!-- Build/Rebuild/Clean targets for NMake are defined in MSVC, so we need to provide them, when using MSBuild without MSVC targets -->
48187
<Import Project="$(MSBuildProjectDirectory)/targets/nmake.substitution.props" Condition="!Exists('$(VCTargetsPath)/Microsoft.Cpp.targets')" />
49188

189+
<!-- Mirror CMake post-build copy into the Godot project bin directory -->
190+
<PropertyGroup>
191+
<!-- Source file produced by scons lives under bin/$(GodotPlatform). Name patterns follow example.gdextension -->
192+
<WinOutputFileName>$(ExtensionName).$(GodotPlatform).$(GodotTemplate).$(Arch).dll</WinOutputFileName>
193+
<MacOutputFileName>lib$(ExtensionName).$(GodotPlatform).$(GodotTemplate).dylib</MacOutputFileName>
194+
<UnixOutputFileName>lib$(ExtensionName).$(GodotPlatform).$(GodotTemplate).$(Arch).so</UnixOutputFileName>
195+
<WebOutputWildcard>lib$(ExtensionName).$(GodotPlatform).$(GodotTemplate).$(Arch).*.*.wasm</WebOutputWildcard>
196+
<GodotBinDir>$(MSBuildProjectDirectory)\$(GameProjectDir)\bin\$(GodotPlatform)</GodotBinDir>
197+
<BinDir>$(MSBuildProjectDirectory)\bin\$(GodotPlatform)</BinDir>
198+
</PropertyGroup>
199+
200+
<Target Name="AfterBuild" DependsOnTargets="Build">
201+
<!-- Ensure destination exists -->
202+
<MakeDir Directories="$(GodotBinDir)" />
203+
204+
<!-- Windows: copy exact file name -->
205+
<ItemGroup Condition="'$(GodotPlatform)' == 'windows'">
206+
<BuiltBinary Include="$(BinDir)\$(WinOutputFileName)" />
207+
</ItemGroup>
208+
209+
<!-- macOS: single file name without arch -->
210+
<ItemGroup Condition="'$(GodotPlatform)' == 'macos'">
211+
<BuiltBinary Include="$(BinDir)\$(MacOutputFileName)" />
212+
</ItemGroup>
213+
214+
<!-- Linux/Android: use .so name with arch -->
215+
<ItemGroup Condition="'$(GodotPlatform)' == 'linux' or '$(GodotPlatform)' == 'android'">
216+
<BuiltBinary Include="$(BinDir)\$(UnixOutputFileName)" />
217+
</ItemGroup>
218+
219+
<!-- Web: filenames include extra markers (e.g., nothreads/double). Copy all that match -->
220+
<ItemGroup Condition="'$(GodotPlatform)' == 'web'">
221+
<BuiltBinary Include="$(BinDir)\$(WebOutputWildcard)" />
222+
</ItemGroup>
223+
224+
<!-- Perform copy if items exist -->
225+
<Copy SourceFiles="@(BuiltBinary)" DestinationFolder="$(GodotBinDir)" SkipUnchangedFiles="true" Condition="Exists('%(BuiltBinary.Identity)')" />
226+
</Target>
227+
228+
<ItemGroup>
229+
<!-- Shows currently selected output from example.gdextension in the Solution Explorer -->
230+
<None Include="$(GodotBinDir)/**" />
231+
</ItemGroup>
232+
50233
<Import Project="$(VCTargetsPath)/Microsoft.Cpp.targets" Condition="$(IsWindows)"/>
51234
</Project>

targets/nmake.props

Lines changed: 0 additions & 13 deletions
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