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Add Multiple Windows Demo #1103
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aaronfranke
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godotengine:master
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Visssarion:multiple-windows-demo
Oct 8, 2025
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| # Window Management | ||
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| A demo showing all [`Window`](https://docs.godotengine.org/en/stable/classes/class_window.html) classes and their use within the main window. | ||
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| It includes: | ||
| - Embedding/unembedding subwindows. | ||
| - Using a transparent window. | ||
| - Adding physical objects to new windows. | ||
| - Showcase of all Dialog Windows. | ||
| - Showcase of all Popup Windows. | ||
| - Adding elements to a Popup Menu. | ||
| - Adding an icon to the system tray. | ||
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| Language: GDScript | ||
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| Renderer: Compatbility | ||
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| ## Screenshots | ||
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|  |
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,40 @@ | ||
| [remap] | ||
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| importer="texture" | ||
| type="CompressedTexture2D" | ||
| uid="uid://cehd300ehf1vw" | ||
| path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex" | ||
| metadata={ | ||
| "vram_texture": false | ||
| } | ||
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| [deps] | ||
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| source_file="res://icon.webp" | ||
| dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"] | ||
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| [params] | ||
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| compress/mode=0 | ||
| compress/high_quality=false | ||
| compress/lossy_quality=0.7 | ||
| compress/uastc_level=0 | ||
| compress/rdo_quality_loss=0.0 | ||
| compress/hdr_compression=1 | ||
| compress/normal_map=0 | ||
| compress/channel_pack=0 | ||
| mipmaps/generate=false | ||
| mipmaps/limit=-1 | ||
| roughness/mode=0 | ||
| roughness/src_normal="" | ||
| process/channel_remap/red=0 | ||
| process/channel_remap/green=1 | ||
| process/channel_remap/blue=2 | ||
| process/channel_remap/alpha=3 | ||
| process/fix_alpha_border=true | ||
| process/premult_alpha=false | ||
| process/normal_map_invert_y=false | ||
| process/hdr_as_srgb=false | ||
| process/hdr_clamp_exposure=false | ||
| process/size_limit=0 | ||
| detect_3d/compress_to=1 |
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| @@ -0,0 +1,31 @@ | ||
| ; Engine configuration file. | ||
| ; It's best edited using the editor UI and not directly, | ||
| ; since the parameters that go here are not all obvious. | ||
| ; | ||
| ; Format: | ||
| ; [section] ; section goes between [] | ||
| ; param=value ; assign values to parameters | ||
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| config_version=5 | ||
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| [application] | ||
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| config/name="Multiple Windows Demo" | ||
| config/description="A demo showing all Window classes and their use within the main window." | ||
| run/main_scene="res://scenes/main_scene.tscn" | ||
| config/features=PackedStringArray("4.5", "GL Compatibility") | ||
| run/low_processor_mode=true | ||
| config/icon="res://icon.webp" | ||
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| [display] | ||
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| window/size/viewport_width=650 | ||
| window/size/viewport_height=650 | ||
| window/stretch/mode="canvas_items" | ||
| window/stretch/aspect="expand" | ||
| window/per_pixel_transparency/allowed=true | ||
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| [rendering] | ||
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| renderer/rendering_method="gl_compatibility" | ||
| renderer/rendering_method.mobile="gl_compatibility" |
7 changes: 7 additions & 0 deletions
7
misc/multiple_windows/scenes/accept_dialogue/accept_dialog.tscn
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| @@ -0,0 +1,7 @@ | ||
| [gd_scene format=3 uid="uid://cudrukovmha7p"] | ||
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| [node name="AcceptDialog" type="AcceptDialog"] | ||
| initial_position = 2 | ||
| size = Vector2i(277, 100) | ||
| visible = true | ||
| dialog_text = "This is an AcceptDialog window" |
7 changes: 7 additions & 0 deletions
7
misc/multiple_windows/scenes/confimation_dialogue/confirmation_dialog.tscn
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| [gd_scene format=3 uid="uid://1nswovajdv3n"] | ||
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| [node name="ConfirmationDialog" type="ConfirmationDialog"] | ||
| initial_position = 2 | ||
| size = Vector2i(310, 100) | ||
| visible = true | ||
| dialog_text = "This is a ConfimationDialog window" |
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| extends BaseButton | ||
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| @export var others: Array[BaseButton] = [] | ||
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| enum Behavior { | ||
| ENABLE_OTHERS_WHEN_ENABLED, | ||
| ENABLE_OTHERS_WHEN_DISABLED, | ||
| } | ||
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| @export var behavior: Behavior = Behavior.ENABLE_OTHERS_WHEN_ENABLED | ||
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| func _ready() -> void: | ||
| var others_disabled: bool | ||
| if behavior == Behavior.ENABLE_OTHERS_WHEN_ENABLED: | ||
| others_disabled = not button_pressed | ||
| else: | ||
| others_disabled = button_pressed | ||
| for other in others: | ||
| other.disabled = others_disabled | ||
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| func _toggled(toggled_on: bool) -> void: | ||
| if behavior == Behavior.ENABLE_OTHERS_WHEN_ENABLED: | ||
| for other in others: | ||
| other.disabled = not toggled_on | ||
| else: | ||
| for other in others: | ||
| other.disabled = toggled_on |
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| @@ -0,0 +1 @@ | ||
| uid://b4ngyw7e2c75u |
19 changes: 19 additions & 0 deletions
19
misc/multiple_windows/scenes/draggable_window/draggable_region.gd
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| extends Area2D | ||
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| var window_delta: Vector2i | ||
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| var held_down: bool = false | ||
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| func _input_event(_viewport, event, _shape_idx): | ||
| if event is InputEventMouseButton: | ||
| held_down = event.pressed | ||
| if event.pressed: | ||
| window_delta = get_window().position - DisplayServer.mouse_get_position() | ||
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| func _process(_delta): | ||
| if held_down: | ||
| get_window().position = DisplayServer.mouse_get_position() + window_delta | ||
| var mouse_state = DisplayServer.mouse_get_button_state() | ||
| if mouse_state & MOUSE_BUTTON_MASK_LEFT == 0: | ||
| held_down = false | ||
1 change: 1 addition & 0 deletions
1
misc/multiple_windows/scenes/draggable_window/draggable_region.gd.uid
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1 @@ | ||
| uid://d1nq2ipicit18 |
39 changes: 39 additions & 0 deletions
39
misc/multiple_windows/scenes/draggable_window/draggable_window.tscn
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| [gd_scene load_steps=6 format=3 uid="uid://ek1fmwy87san"] | ||
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| [ext_resource type="Texture2D" uid="uid://pgdemhy0xqog" path="res://scenes/draggable_window/hand.svg" id="1_y4nm8"] | ||
| [ext_resource type="Script" path="res://scenes/draggable_window/draggable_region.gd" id="2_pflw3"] | ||
| [ext_resource type="Script" path="res://scenes/draggable_window/sprite_polygon_passthrough.gd" id="3_20753"] | ||
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| [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_ghj85"] | ||
| size = Vector2(256, 256) | ||
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| [sub_resource type="RectangleShape2D" id="RectangleShape2D_cvhp1"] | ||
| size = Vector2(128, 128) | ||
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| [node name="DraggableWindow" type="Window"] | ||
| transparent_bg = true | ||
| physics_object_picking = true | ||
| size = Vector2i(128, 128) | ||
| unresizable = true | ||
| borderless = true | ||
| always_on_top = true | ||
| transparent = true | ||
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| [node name="BG" type="Sprite2D" parent="."] | ||
| visible = false | ||
| texture = SubResource("PlaceholderTexture2D_ghj85") | ||
| centered = false | ||
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| [node name="Icon" type="Sprite2D" parent="."] | ||
| position = Vector2(64, 64) | ||
| texture = ExtResource("1_y4nm8") | ||
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| [node name="Area2D" type="Area2D" parent="Icon"] | ||
| script = ExtResource("2_pflw3") | ||
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| [node name="CollisionShape2D" type="CollisionShape2D" parent="Icon/Area2D"] | ||
| shape = SubResource("RectangleShape2D_cvhp1") | ||
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| [node name="PassthroughGenerator" type="Node" parent="." node_paths=PackedStringArray("sprite")] | ||
| script = ExtResource("3_20753") | ||
| sprite = NodePath("../Icon") |
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43 changes: 43 additions & 0 deletions
43
misc/multiple_windows/scenes/draggable_window/hand.svg.import
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,43 @@ | ||
| [remap] | ||
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| importer="texture" | ||
| type="CompressedTexture2D" | ||
| uid="uid://pgdemhy0xqog" | ||
| path="res://.godot/imported/hand.svg-b2d702bcd7ae140c6ed485fe3d5b4a36.ctex" | ||
| metadata={ | ||
| "vram_texture": false | ||
| } | ||
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| [deps] | ||
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| source_file="res://scenes/draggable_window/hand.svg" | ||
| dest_files=["res://.godot/imported/hand.svg-b2d702bcd7ae140c6ed485fe3d5b4a36.ctex"] | ||
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| [params] | ||
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| compress/mode=0 | ||
| compress/high_quality=false | ||
| compress/lossy_quality=0.7 | ||
| compress/uastc_level=0 | ||
| compress/rdo_quality_loss=0.0 | ||
| compress/hdr_compression=1 | ||
| compress/normal_map=0 | ||
| compress/channel_pack=0 | ||
| mipmaps/generate=false | ||
| mipmaps/limit=-1 | ||
| roughness/mode=0 | ||
| roughness/src_normal="" | ||
| process/channel_remap/red=0 | ||
| process/channel_remap/green=1 | ||
| process/channel_remap/blue=2 | ||
| process/channel_remap/alpha=3 | ||
| process/fix_alpha_border=true | ||
| process/premult_alpha=false | ||
| process/normal_map_invert_y=false | ||
| process/hdr_as_srgb=false | ||
| process/hdr_clamp_exposure=false | ||
| process/size_limit=0 | ||
| detect_3d/compress_to=1 | ||
| svg/scale=1.0 | ||
| editor/scale_with_editor_scale=false | ||
| editor/convert_colors_with_editor_theme=false |
41 changes: 41 additions & 0 deletions
41
misc/multiple_windows/scenes/draggable_window/sprite_polygon_passthrough.gd
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| extends Node | ||
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| @export var sprite: Sprite2D | ||
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| # Call function when updating the sprite | ||
| #func _ready(): | ||
| #sprite.texture_changed.connect(generate_polygon) | ||
| #sprite.frame_changed.connect(generate_polygon) | ||
| #_on_sprite_texture_changed() | ||
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| func generate_polygon(): | ||
| # Make a bitmap out of a sprite. | ||
| var bitmap := BitMap.new() | ||
| bitmap.create_from_image_alpha(sprite.texture.get_image()) | ||
| # Cell size in case sprite cell is used for animation. | ||
| var cell_size_x := float(bitmap.get_size().x) / sprite.hframes | ||
| var cell_size_y := float(bitmap.get_size().y) / sprite.vframes | ||
| var cell_rect: Rect2 = Rect2(cell_size_x * sprite.frame_coords.x, cell_size_y * sprite.frame_coords.y, cell_size_x, cell_size_y) | ||
| # Grow bitmap to make sure every pixel will be captured. | ||
| bitmap.grow_mask(1, cell_rect) | ||
| # Generate array of polygons from bitmap. | ||
| var bitmap_polygons: Array[PackedVector2Array] = bitmap.opaque_to_polygons(cell_rect, 1.0) | ||
| var polygon = PackedVector2Array() | ||
| # Offset to position polygon correctly in relation of sprite to a window. | ||
| var offset: Vector2 = sprite.position + sprite.offset | ||
| if sprite.centered: | ||
| offset -= Vector2(cell_size_x, cell_size_y) / 2 | ||
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| # First point is used to connect multiple polygons into one big polygon. | ||
| var first_point: Vector2 = bitmap_polygons[0][0] | ||
| # Uniting all polygons into polygon for window to use. | ||
| for bitmap_polygon: PackedVector2Array in bitmap_polygons: | ||
| for point: Vector2 in bitmap_polygon: | ||
| polygon.append(point + offset) | ||
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| polygon.append(first_point) | ||
| polygon.append(first_point) | ||
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| # Apply passthrough mask to the window. | ||
| get_window().mouse_passthrough_polygon = polygon | ||
1 change: 1 addition & 0 deletions
1
misc/multiple_windows/scenes/draggable_window/sprite_polygon_passthrough.gd.uid
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| uid://djnd1kuhucddh |
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,6 @@ | ||
| [gd_scene format=3 uid="uid://dx84v67isxyjv"] | ||
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| [node name="FileDialog" type="FileDialog"] | ||
| initial_position = 2 | ||
| size = Vector2i(700, 400) | ||
| visible = true |
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