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FontVariation.variation_transform mentions incorrect Transform2D constructor #11058

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@outfrost

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@outfrost

Your Godot version: 4.x stable

Issue description:
The page for FontVariation uses a Transform2D constructor that is not exposed to scripts:

Transform2D variation_transform = Transform2D(1, 0, 0, 1, 0, 0)

For example, to simulate italic typeface by slanting, apply the following transform Transform2D(1.0, slant, 0.0, 1.0, 0.0, 0.0).

URL to the documentation page:
https://docs.godotengine.org/en/stable/classes/class_fontvariation.html#class-fontvariation-property-variation-transform
https://docs.godotengine.org/en/stable/classes/class_transform2d.html#constructors

I'm not sure whether it's considered correct to change the default assignment along with the example in the description, though it would certainly help those less familiar with transform matrices.

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