diff --git a/getting_started/first_2d_game/03.coding_the_player.rst b/getting_started/first_2d_game/03.coding_the_player.rst index 2548f77ffad..4e28c42f3fc 100644 --- a/getting_started/first_2d_game/03.coding_the_player.rst +++ b/getting_started/first_2d_game/03.coding_the_player.rst @@ -382,11 +382,10 @@ for you. You don't need to change the default settings right now. .. The issue for this bug is #41283 If you're using an external text editor (for example, Visual Studio Code), - a bug currently prevents Godot from doing so. You'll be sent to your external - editor, but the new function won't be there. + there's a chance you'll be sent to the editor but the new function isn't there. In this case, you'll need to write the function yourself into the Player's - script file. + script file: ``func _on_body_entered(body):`` .. image:: img/player_signal_connection.webp