diff --git a/tutorials/3d/visibility_ranges.rst b/tutorials/3d/visibility_ranges.rst index 935aa2f15a5..03e84f9a45e 100644 --- a/tutorials/3d/visibility_ranges.rst +++ b/tutorials/3d/visibility_ranges.rst @@ -82,12 +82,12 @@ In the inspector of any node that inherits from GeometryInstance3D, you can adju the following properties in the GeometryInstance3D's **Visibility Range** section: - **Begin:** The instance will be hidden when the camera is closer to the - instance's *origin* than this value (in 3D units). + *center of the instance's AABB* (axis-aligned bounding box) than this value (in 3D units). - **Begin Margin:** The hysteresis or alpha fade transition distance to use for the close-up transition (in 3D units). The behavior of this property depends on **Fade Mode**. - **End:** The instance will be hidden when the camera is further away from the - instance's *origin* than this value (in 3D units). + *center of the instance's AABB* than this value (in 3D units). - **End Margin:** The hysteresis or alpha fade transition distance to use for the far-away transition (in 3D units). The behavior of this property depends on **Fade Mode**.