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4 changes: 2 additions & 2 deletions tutorials/3d/visibility_ranges.rst
Original file line number Diff line number Diff line change
Expand Up @@ -82,12 +82,12 @@ In the inspector of any node that inherits from GeometryInstance3D, you can adju
the following properties in the GeometryInstance3D's **Visibility Range** section:

- **Begin:** The instance will be hidden when the camera is closer to the
instance's *origin* than this value (in 3D units).
*center of the instance's AABB* (axis-aligned bounding box) than this value (in 3D units).
- **Begin Margin:** The hysteresis or alpha fade transition distance to use for
the close-up transition (in 3D units). The behavior of this property depends
on **Fade Mode**.
- **End:** The instance will be hidden when the camera is further away from the
instance's *origin* than this value (in 3D units).
*center of the instance's AABB* than this value (in 3D units).
- **End Margin:** The hysteresis or alpha fade transition distance to use for
the far-away transition (in 3D units). The behavior of this property depends
on **Fade Mode**.
Expand Down