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Fix second MSB in specialization constants getting masked out in D3D12.
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misc/scripts/install_d3d12_sdk_windows.py

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# Mesa NIR
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# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
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# Waiting for the godot-nir-static PR to be merged first to change the version number here.
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mesa_version = "23.1.9-1"
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# WinPixEventRuntime
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# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)

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