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Description
Tested versions
- v4.2.2.stable.official [15073af]
System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.5585) - 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 Threads)
Issue description
Seems all the grid with hexagon are not regular ones mathematically, since the outline touch the border on two faces.
To illustrate, the difference beetween this one (regular)
and this one (not regular)
is subtle, but that means distance on extremity are not the same on the second case (and could lead to wrong AStar ?)
Inside Godot TileSet, we use not regular one :
Steps to reproduce
- Import a tileset with regular hexagon
- See difference
Minimal reproduction project (MRP)
JekSun97, The-Hue-Man, Woffelson, m21-cerutti and Urmipie



