|
9 | 9 | `;
|
10 | 10 |
|
11 | 11 | import { makeTestGroup } from '../../../../common/framework/test_group.js';
|
| 12 | +import { assert } from '../../../../common/util/util.js'; |
12 | 13 | import { GPUTest } from '../../../gpu_test.js';
|
13 | 14 |
|
14 |
| -export const g = makeTestGroup(GPUTest); |
| 15 | +const kRTSize = 16; |
| 16 | +const xMiddle = kRTSize / 2; // we check the pixel value in the middle of the render target |
| 17 | +const kColorAttachmentFormat = 'rgba8unorm'; |
| 18 | +const colors = [ |
| 19 | + new Uint8Array([0xff, 0x00, 0x00, 0xff]), // miplevel = 0 |
| 20 | + new Uint8Array([0x00, 0xff, 0x00, 0xff]), // miplevel = 1 |
| 21 | + new Uint8Array([0x00, 0x00, 0xff, 0xff]), // miplevel = 2 |
| 22 | +]; |
| 23 | + |
| 24 | +class SamplerFilterModeSlantedPlaneTest extends GPUTest { |
| 25 | + private pipeline: GPURenderPipeline | undefined; |
| 26 | + async init(): Promise<void> { |
| 27 | + await super.init(); |
| 28 | + |
| 29 | + this.pipeline = this.device.createRenderPipeline({ |
| 30 | + layout: 'auto', |
| 31 | + vertex: { |
| 32 | + module: this.device.createShaderModule({ |
| 33 | + code: ` |
| 34 | + struct Outputs { |
| 35 | + @builtin(position) Position : vec4<f32>, |
| 36 | + @location(0) fragUV : vec2<f32>, |
| 37 | + }; |
| 38 | +
|
| 39 | + @vertex fn main( |
| 40 | + @builtin(vertex_index) VertexIndex : u32) -> Outputs { |
| 41 | + var position : array<vec3<f32>, 6> = array<vec3<f32>, 6>( |
| 42 | + vec3<f32>(-0.5, 0.5, -0.5), |
| 43 | + vec3<f32>(0.5, 0.5, -0.5), |
| 44 | + vec3<f32>(-0.5, 0.5, 0.5), |
| 45 | + vec3<f32>(-0.5, 0.5, 0.5), |
| 46 | + vec3<f32>(0.5, 0.5, -0.5), |
| 47 | + vec3<f32>(0.5, 0.5, 0.5)); |
| 48 | + // uv is pre-scaled to mimic repeating tiled texture |
| 49 | + var uv : array<vec2<f32>, 6> = array<vec2<f32>, 6>( |
| 50 | + vec2<f32>(0.0, 0.0), |
| 51 | + vec2<f32>(1.0, 0.0), |
| 52 | + vec2<f32>(0.0, 50.0), |
| 53 | + vec2<f32>(0.0, 50.0), |
| 54 | + vec2<f32>(1.0, 0.0), |
| 55 | + vec2<f32>(1.0, 50.0)); |
| 56 | + // draw a slanted plane in a specific way |
| 57 | + let matrix : mat4x4<f32> = mat4x4<f32>( |
| 58 | + vec4<f32>(-1.7320507764816284, 1.8322050568049563e-16, -6.176817699518044e-17, -6.170640314703498e-17), |
| 59 | + vec4<f32>(-2.1211504944260596e-16, -1.496108889579773, 0.5043753981590271, 0.5038710236549377), |
| 60 | + vec4<f32>(0.0, -43.63650894165039, -43.232173919677734, -43.18894577026367), |
| 61 | + vec4<f32>(0.0, 21.693578720092773, 21.789791107177734, 21.86800193786621)); |
| 62 | +
|
| 63 | + var output : Outputs; |
| 64 | + output.fragUV = uv[VertexIndex]; |
| 65 | + output.Position = matrix * vec4<f32>(position[VertexIndex], 1.0); |
| 66 | + return output; |
| 67 | + } |
| 68 | + `, |
| 69 | + }), |
| 70 | + entryPoint: 'main', |
| 71 | + }, |
| 72 | + fragment: { |
| 73 | + module: this.device.createShaderModule({ |
| 74 | + code: ` |
| 75 | + @group(0) @binding(0) var sampler0 : sampler; |
| 76 | + @group(0) @binding(1) var texture0 : texture_2d<f32>; |
| 77 | +
|
| 78 | + @fragment fn main( |
| 79 | + @builtin(position) FragCoord : vec4<f32>, |
| 80 | + @location(0) fragUV: vec2<f32>) |
| 81 | + -> @location(0) vec4<f32> { |
| 82 | + return textureSample(texture0, sampler0, fragUV); |
| 83 | + } |
| 84 | + `, |
| 85 | + }), |
| 86 | + entryPoint: 'main', |
| 87 | + targets: [{ format: 'rgba8unorm' }], |
| 88 | + }, |
| 89 | + primitive: { topology: 'triangle-list' }, |
| 90 | + }); |
| 91 | + } |
| 92 | + |
| 93 | + // return the render target texture object |
| 94 | + drawSlantedPlane(textureView: GPUTextureView, sampler: GPUSampler): GPUTexture { |
| 95 | + // make sure it's already initialized |
| 96 | + assert(this.pipeline !== undefined); |
| 97 | + |
| 98 | + const bindGroup = this.device.createBindGroup({ |
| 99 | + entries: [ |
| 100 | + { binding: 0, resource: sampler }, |
| 101 | + { binding: 1, resource: textureView }, |
| 102 | + ], |
| 103 | + layout: this.pipeline.getBindGroupLayout(0), |
| 104 | + }); |
| 105 | + |
| 106 | + const colorAttachment = this.device.createTexture({ |
| 107 | + format: kColorAttachmentFormat, |
| 108 | + size: { width: kRTSize, height: kRTSize, depthOrArrayLayers: 1 }, |
| 109 | + usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT, |
| 110 | + }); |
| 111 | + const colorAttachmentView = colorAttachment.createView(); |
| 112 | + |
| 113 | + const encoder = this.device.createCommandEncoder(); |
| 114 | + const pass = encoder.beginRenderPass({ |
| 115 | + colorAttachments: [ |
| 116 | + { |
| 117 | + view: colorAttachmentView, |
| 118 | + storeOp: 'store', |
| 119 | + clearValue: { r: 0.0, g: 0.0, b: 0.0, a: 1.0 }, |
| 120 | + loadOp: 'clear', |
| 121 | + }, |
| 122 | + ], |
| 123 | + }); |
| 124 | + pass.setPipeline(this.pipeline); |
| 125 | + pass.setBindGroup(0, bindGroup); |
| 126 | + pass.draw(6); |
| 127 | + pass.end(); |
| 128 | + this.device.queue.submit([encoder.finish()]); |
| 129 | + |
| 130 | + return colorAttachment; |
| 131 | + } |
| 132 | +} |
| 133 | + |
| 134 | +export const g = makeTestGroup(SamplerFilterModeSlantedPlaneTest); |
| 135 | + |
| 136 | +g.test('mipmapFilter') |
| 137 | + .desc('Test that mipmapFilter affects drawing the slanted plane with different filter modes.') |
| 138 | + .params(u => |
| 139 | + u // |
| 140 | + .combine('mipmapFilter', ['linear', 'nearest'] as const) |
| 141 | + .combineWithParams([ |
| 142 | + { |
| 143 | + results: [ |
| 144 | + { coord: { x: xMiddle, y: 2 }, expected: colors[2] }, |
| 145 | + { coord: { x: xMiddle, y: 6 }, expected: [colors[0], colors[1]] }, |
| 146 | + ], |
| 147 | + }, |
| 148 | + ]) |
| 149 | + ) |
| 150 | + .fn(async t => { |
| 151 | + const { mipmapFilter } = t.params; |
| 152 | + |
| 153 | + const texture = t.createTexture2DWithMipmaps(colors); |
| 154 | + const textureView = texture.createView(); |
| 155 | + |
| 156 | + const sampler = t.device.createSampler({ |
| 157 | + mipmapFilter, |
| 158 | + }); |
| 159 | + |
| 160 | + const colorAttachment = t.drawSlantedPlane(textureView, sampler); |
| 161 | + |
| 162 | + for (const entry of t.params.results) { |
| 163 | + if (entry.expected instanceof Uint8Array) { |
| 164 | + // equal exactly one color |
| 165 | + t.expectSinglePixelIn2DTexture(colorAttachment, kColorAttachmentFormat, entry.coord, { |
| 166 | + exp: entry.expected, |
| 167 | + }); |
| 168 | + } else { |
| 169 | + // a lerp between two colors |
| 170 | + t.expectSinglePixelBetweenTwoValuesIn2DTexture( |
| 171 | + colorAttachment, |
| 172 | + kColorAttachmentFormat, |
| 173 | + entry.coord, |
| 174 | + { |
| 175 | + exp: entry.expected as [Uint8Array, Uint8Array], |
| 176 | + } |
| 177 | + ); |
| 178 | + } |
| 179 | + } |
| 180 | + }); |
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