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TextProperty in Unity #147

@DelSystem32

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@DelSystem32

I notice that LWF.Format.TextProperty have the following interesting fields:

public int strokeColorId;
public int strokeWidth;
public int shadowColorId;
public int shadowOffsetX;
public int shadowOffsetY;
public int shadowBlur;

Is it possible to add these filters manually to LWF texts via C#? Perhaps by modifying lwf.data.textProperties?

How would I go about adding for example a drop shadow to my text?

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