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Breath of the Wild Stylised Grass in Unity URP

A recreation of Zelda: Breath of the Wild's stylised grass effect using a shader in Unity URP.

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Overview

Grass can help tie together a scene, especially large open areas like those you'll find in open world games. This effect uses geometry and tessellation shaders to look like the grass in Zelda: Breath of the Wild.

Software

This project was created using Unity 2020.2.1f1 and Universal Render Pipeline 10.2.2.

This project was modified using Unity 2021.3.29f1 and Universal Render Pipeline 12.1.12.

Authors

This project and the corresponding tutorial was created by Daniel Ilett.

This project fork was modified by WinterCrestal.

Other Creators

This effect is based on tutorials by many people. Check them out!

Release

This project was released publicly on June 30th 2021 alongside a YouTube tutorial outlining the steps taken to make the effect

Modifications

The purpose of this fork is to integrate the original project's grass shader with Unity's lighting system.

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A Legend of Zelda: Breath of the Wild-style grass shader (with Unity lighting integrated)

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  • HLSL 58.7%
  • Mathematica 15.6%
  • C# 14.9%
  • ShaderLab 10.8%