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- bump deps
- update documenation
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CHANGELOG.md

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## [Unreleased]
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## [0.15.2] - 2025-02-09
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- bump deps
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- update documenation
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## [0.15.1-beta.3] - 2025-01-23
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- remove unrelated type params of `QuadTree`

Cargo.toml

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@@ -3,7 +3,7 @@ members = ["bevy_quadtree"]
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resolver = "2"
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[workspace.package]
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version = "0.15.1-beta.3"
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version = "0.15.2"
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authors = ["Louis <[email protected]>"]
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description = "A quadtree plugin for bevy"
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license = "MIT"
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[workspace.dependencies]
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bevy_quadtree = { path = "bevy_quadtree" }
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bevy_app = { version = "0.15.1", default-features = false }
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bevy_ecs = { version = "0.15.1", default-features = false }
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bevy_math = { version = "0.15.1", default-features = false }
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bevy_gizmos = { version = "0.15.1", default-features = false }
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bevy_sprite = { version = "0.15.1", default-features = false }
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bevy_transform = { version = "0.15.1", default-features = false }
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bevy_color = { version = "0.15.1", default-features = false }
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bevy_log = { version = "0.15.1", default-features = false }
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bevy_app = { version = "0.15.2", default-features = false }
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bevy_ecs = { version = "0.15.2", default-features = false }
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bevy_math = { version = "0.15.2", default-features = false }
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bevy_gizmos = { version = "0.15.2", default-features = false }
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bevy_sprite = { version = "0.15.2", default-features = false }
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bevy_transform = { version = "0.15.2", default-features = false }
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bevy_color = { version = "0.15.2", default-features = false }
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bevy_log = { version = "0.15.2", default-features = false }
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[profile.dev]

bevy_quadtree/README.md

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Version:
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To align with Bevy, the version is always the same as supported `Bevy`'s version.
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And upgrade will be like `bevy_version.beta.x`
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### Caution
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```toml
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[dependencies]
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bevy_quadtree = { version = "0.15.1" }
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bevy_quadtree = { version = "0.15.2" }
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```
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2. Add the plugin to your Bevy app:

bevy_quadtree/src/plugin/multi_plugin.rs

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/// // CollisionCircle with default ID 0, follows GlobalTransform
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/// (CollisionCircle, GlobalTransform),
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/// ),
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/// // the ID of this quadtree is 0.
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/// // at most 40 objects in each node, 4 levels, 100x100 boundary, center at (0, 0)
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/// // 2.0 = outlet_boundary / inlet_boundary for LooseQuadTree,
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/// // the ID of this quadtree is 0.
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/// // query by `Res<QuadTree<0>>`
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/// 40, 4, 100, 100, 0, 0, 20, 0>,
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/// 0, 40, 4, 100, 100, 0, 0, 20>,
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/// QTConfig::<(
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/// // CollisionRect with ID 1, follows GlobalTransform and Sprite
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/// (CollisionRect<1>, (GlobalTransform, Sprite)),
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/// ),
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/// // The same attribute as the previous one, but the ID is 1.
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/// // query by `Res<QuadTree<1>>`
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/// 40, 4, 100, 100, 0, 0, 20, 1>,
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/// 1, 40, 4, 100, 100, 0, 0, 20>,
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/// )>::default());
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/// # }
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/// ```
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///
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/// # Panic
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/// 1. duplicated quadtree added. (Debug check only)
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///
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/// e.g. (QTConfig<..., 40, 4, 100, 100, 0, 0, 20, 0>, QTConfig<..., 40, 4, 100, 100, 0, 0, 20, 0>)
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/// they both insert the same `QuadTree` into the world.
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/// e.g. (QTConfig<..., 0, 40, 4, 100, 100, 0, 0, 20>, QTConfig<..., 0, 40, 4, 100, 100, 0, 0, 20>)
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/// they both insert `QuadTree`s with the same ID 0 into the world.
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///
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/// 2. duplicated shapes in the same quadtree. (Debug check only)
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///

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