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Update README-Unity.md
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README-Unity.md

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@@ -111,7 +111,8 @@ public class LSLOutput : MonoBehaviour
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}
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// Update is called once per frame
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// FixedUpdate is a good hook for objects that are governed mostly by physics (gravity, momentum).
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// Update might be better for objects that are governed by code (stimulus, event).
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void FixedUpdate()
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{
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Vector3 pos = gameObject.transform.position;

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