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Sync SDL3 wiki -> header
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include/SDL3/SDL_audio.h

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@@ -1583,8 +1583,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
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* previously been paused. Once unpaused, any bound audio streams will begin
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* to progress again, and audio can be generated.
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*
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* Remember, SDL_OpenAudioDeviceStream opens device in an unpaused state, so
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* this function call is required for audio playback to begin on such device.
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* Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this
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* function call is required for audio playback to begin on such device.
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*
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* \param stream the audio stream associated with the audio device to resume.
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* \returns true on success or false on failure; call SDL_GetError() for more

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