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feat: implement Wheel of Destiny #1311
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Do you need help? About six months ago, I did the cpp part(protocolparse). Do you want it? |
ty @kokekanon |
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A kind of roadmap would be good to guide the development. I'm still trying to understand some workings of the wheel before applying the nodes. |
Feat/wheel top left
Feat/wheel of destiny
Refactor quadrant progress data to wod_information.lua Add slot click handlers with border toggle functionality Implement dynamic image updates based on progress frames Load vocation-specific progress data with fallback to defaults Fix slot widget hierarchy and event handling
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20251022_162308.mp4Greetings, Master Kokekanon. Yes, we are going to need help. I believe it is a clip-image problem, as you can see in the video. The bottomLeft's node 5 is recognizing the 9, even though it is correct in Lua and the rest of the OTUI. Also, some nodes are "larger" than they should be. Any idea how to solve this? I don't really know how clip-image works. |



Description
Implement the Wheel of Destiny system for OTClient.
Behavior
Actual
None
Expected
Players can open the Wheel of Destiny interface, view their skill specializations, and interact with the wheel nodes to allocate points.
Fixes
# (issue)
Type of change
Please delete options that are not relevant.
How Has This Been Tested
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
Test Configuration:
Checklist